Wednesday, March 11, 2020

Convinced by the Bone

OK, I'm flighty at times, and certainly so distracted and busy I'm still falling behind on my Warhammer 40K obligations and promises.  I did in fact buy a box of intercessors this weekend, but that does not mean I'm ready to deploy an all-primaris Ultramarines army yet.

BUT, there is a local (small) ITC event on March 21 that I might be able to make - and I was suitably impressed with a free-view game of Blood Angels vs Adeptus Custodes at Tabletop Tactics that I thought I'd build a list of something similar and at least get three games in for the day! I'm in the middle of watching another game of Blood Angels vs Chaos Marines at MWG - but don't spoil it for me!

I have yet to proof the list vs available miniatures in the collection, but I think its pretty close to the list the BONE played at Tabletop Tactics - its not the same, but similar.

Dual Battalions, 2000 points, 10(-2)CPs
HQ1 - Smash Captain w jump pack, thunder hammer, storm shield, visions, angels wing
HQ2 - Lemartes
HQ3 - Mephiston
HQ4 - Lieutenant w jump pack, power fist, bolter
TP1 - 5 tac marines, bolters, flamer
TP2 - 5 tac marines, bolters, flamer
TP3 - 5 tac marines, bolters, flamer
TP4 - 5 tac marines, bolters, missile launcher
TP5 - 5 tac marines, bolters, plasma gun
TP6 - 5 tac marines, bolters, flamer
EL1 - Sanguinary Ancient, angelus boltgun, power fist, standard, relic banner
EL2 - 10 Sanguinary Guard, angelus bolt guns, mixed cc weapons
EL3 - 10 Death Company, bolters, mixed cc weapons
HVY1 - Predator, autocann, HBs
HVY2 - Predator, autocann, HBs
HVY3 - Predator, autocann, HBs
Trans1 - Razorback, twin Asscann

Now the BONE had a librarian dread instead of Mephiston, and the Sanguinor, and only the three preds (no razorback), and scouts instead of tacticals. 

I'm thinking about bundling the Elites into a formation, and trimming some fat to get a Sanguinary Priest w/ jump pack (if now available/not legendary) to run with the lieutenant, wrapped in the sanguinary guard.  The priest gives an added bubble of strength, and he might just revive some casualties.

Overall, the similarities of action are the same between this list and the game I watched/studied.  The troop choices run out into terrain near objectives for scoring them/missions, while the death company do initial work and the large sanguinary guard blob plus ancient and Mephiston and stuff do the hard work as a second wave. It seems fun.  But I need to finalize and practice....

All for now,

MING

 

Thursday, February 13, 2020

The Ultramarines Force Org has Changed and I got Questions

I'm doing up-front work to try to understand the Ultramarines, before dropping a bunch of money on new units.  Essentially a reboot.  Overall, I'm looking forward to getting back in, but as all-new tech. 

As part of my reboot, I'm reading and studying the "new" Space Marines Codex and Ultramarines Supplement. 

In that review, I have had something in my mind, scratching away.

The 10th Company of Ultramarine (and probably all Space Marines) is now composed of "10 squads of Vanguard marines" and an undisclosed unimportant number of scouts and aspirants. 

Vanguard marines essentially are only listed in the Company organization for 10th.

So, what exactly constitutes the Vanguard marines? 

A cool resource seems to provide me an answer here:

https://warhammer40k.fandom.com/wiki/Vanguard_Space_Marine

  • A Vanguard Space Marine is a Primaris Space Marine who serves as a covert operator. 
  • The entire Vanguard Marine force of a Codex Astartes-compliant Space Marine Chapter is normally contained within the 10th Company and is commanded by the Captain who bears the title of Master of Reconnaissance.
  • The primary squads found among the Vanguard Space Marines include Vanguard Infiltrators, Vanguard Suppressors and Vanguard Eliminators.

OK, pretty cool.  But why then does GW always show Vanguard marines in 2nd Company paint schemes? Well, this web page proposes an answer...Battle-Brothers from a Chapter's Reserve Companies may be temporarily seconded to the foremost Battle Companies as Vanguard Space Marines, taking on the colours and markings of their new company for the duration of their service. 

I find that explanation kind of weak.

So, being a codex compliant kind of guy, I'll just take all of my Vanguard Marines and keep them marked for 10th Company.  Further review has the Captain, 2 lieutenants, librarian(s), Impulsors, Invictor War Suits, and Helix Adepts in that same livery.

Interestingly, I think the designers sort of "messed up" by just not adding "Vanguard" as a key word.  Instead they have others that don't really capture the entire new group as a range.

Overall, I just need to get busy.  There is a FLG tournament day this Saturday, but it overlaps with some other events and a meeting I need to be at.  What I really need to do is have a game or three at home before taking stuff out on the road. 

Overall, I need to target what new units I need to get - must buys - in order to convert to a modern collection that is good for matched play. 

Right now my "new collection" looks like:

Primarch Roboute Guilliman
NEW Marneus Calgar Chapter Master
Vanguard Lieutenant
Vanguard Captain
Vanguard Librarian
2 Victrix Guard

1 10-man Squad Vanguard Infiltrators w/ Helix Adept

1 3-man Squad Centurions
1 3-man Squad Vanguard Eliminators
1 3-man Squad Vanguard Suppressors

1 3-man Squad Inceptors
1 3-man Squad Aggressors

So, where do I go from here?

2 squads of Intercessors?
Leviathan Dread?
2 more squads of Eliminators?

Since everything new is not yet really 3rd Company, do I do all the new (not Vanguard) units as 4th?

It is just so much.

Should I just net-list the best Ultramarine winning list? 

Comments always appreciated.

MING 






    

 

Wednesday, January 29, 2020

A year later, same concern

The LVO live stream on Warhammer TV was just meh. I recall I made comments on it last year, and it seems no improvements or changes were made. 

How hard would it be to have a person with a headset table-side actually providing details as to what was going on?

In case you missed it, the vertical camera facing the table type of stream went sort of like this:

[Host 1 voice] look at those models.  Nice highlights on the tip of that helmet.

Hand reaches in moves model.

Hand releases model.

Tape measure comes in to view, wiggling around.

A different tape measure wiggles in.

Model returned near original location.

Model moved to a different location.

[Host 2 voice] yep. really nice. 

Action moves to dice box.

Handful of dice rolled.

Another handful of dice rolled

Another handful of dice rolled

Another handful of dice rolled

[Host 1 voice] That is a lot of dice.

[Host 2 voice] Yep.  I bet there might be some strategem cards too. Lots of 1s and 6s. 

More dice rolled

A model is picked off the table.

The model is put back near where it was originally.

A different model is picked up and removed from play. 

Other colored models are moved.

[Host 1 voice] I bet it is a really good score. I don't know for what though. Its really tactical down there. Those tactics will win someone the game. 

[Host 2 voice] yep.  Really tactical. I bet someone will put the boom on the other guy by turn 5. 

Dice rolling begins again....  

OK, now you have to be reminded that Host 1 and Host 2 really want this event and tournament coverage for 40K to move to the e-sports type of online watching.

It won't cut it with that lack of detail or commentary. 

I'd write a long piece on how it could have been better, but if you've ever watched an e-sport event, or even Monday Night Football, you know they could do much better.  Heck, even comparing Sunday Night Football announcing to Monday Night, and you'd get it too. 

Live broadcast tournament coverage needs excitement, and details. Here are some reminders that might improve the streaming of a game:

INTRODUCE the players. Create hype in the handshake.

TELL us what each player selected for pregame stuff.

SHOW us their army lists, and eliminate the units as they get destroyed. Come back to the lists at the end of each battle round.

REPORT to us each turn, spells cast, stratagems played, who and what is firing and who and what is saving.

TRACK what player turn phase we are in.

KEEP the score as it develops, don't wait for the turn to end. The REF on that [top] table should have/be the scorekeeper, not the players for a broadcast stream.

CUT to views of the players in the game. Expressions show everything.

CONGRATULATE the winner.

STOP having models moved and re/misplaced. Hands off and movement stops!

Caps above for EMPHASIS. I guess it might get figured out.  Maybe next time. 

LOL,

MING