Friday, December 23, 2016

The Sector is Looking Grim

Epistolary Librarian Angelus and Sanguinary Priest Marus Looked on as their Stormraven, Crimson Specter, was refueled and rearmed.  The 5th Company, or more correctly, the remnants of the 5th Company, and half a company of "attached" death company marines and chaplains, was making haste in their Strike Cruiser to another planet in the Cadian Gate Sector.  Something was going on, something bad, in the sector.  Captain Sendini and another detachment from 5th Company was en route to rendezvous with them and provide needed support.  

Commander Dante had left them earlier that day, heading swiftly out ahead of the fleet in his own Strike Cruiser, to get a better idea of what was going on.  All Angelus and Marus could do was to stand grim faced in the hangar bay. Watching the preparations.  The Blood Angels did not trade in rumors. In the far corner of the hangar was the dreadnought storage bay - now only occupied by the still form of the Death Company dreadnought Titus.  Yellow strobing hazard lights on the door were testament to its occupancy, and a visible warning for the fleet servitors and deck officers to stay clear. 

Of particular note in the battle reports that Angelus had submitted to Captain Sendini were the recent victories of the remnant company, with the support of commander Dante, over chaos marines in the Sector.  He had seen other reports from his librarian brethren of the larger conflict and battle, and the reported appearance of the Sanguinor, who had turned the tide of battle.  Regardless, first company losses had been grim, and a chaos tainted planet destroyed.  The carnage and threat of this current chaos and daemon incursion was running above all projections. Messages had been sent to Terra to notify the leadership at the highest level that all levels of support were needed as a priority.  Word came swiftly back of another large incursion elsewhere, that also needed to be addressed, something concerning Fenris.  

 

Monday, December 12, 2016

5th Company Stirs

Epistolary Angelus and Sanguinary Priest Marus waited in the dust, jump packs giving off a low roar as they idled.  It had been some time since the 5th Company Blood Angels had been on firm ground.  In the days and weeks prior they had been ordered by Dante to return to Baal, in order to address a Tyranid threat.  Then they were directed to this place.  On arrival from the warp, however, 5th Company's transports had been psychically assailed. In the moments after, it was clear that many of 5th Company's marines were altered, the black rage overcoming many. And then, responding to the decision of the task force leadership, 5th Company was to be unleashed to the fight below.  Angelus and Marus marveled at their possible fate.  Death may await them here.

1750 Points, Maelstrom Mission #1

Hey everyone! I had the opportunity to get in tho my FLGS and get in a great game.  I did not have my new copy of the Angel's Blade supplement, so I just grabbed the last 1750 point Blood Angels list I'd created back in April or March of 2016, to use it as a refresher on playing Blood Angels.

The basic list:
More or less:

Epistolary Angelus, level 2 Librarian, Sanguinary Discipline, Warlord, PAxe, PlasmaP, Jump pack
Sanguinary Priest Marus, PAxe

Death Company, 5, PFist, PSword
Death Company Dreadnought Titus, twin blood talons, SB, MG
Stormraven Crimson Spectre, TLLC, TLMM, 4xSS Missiles

Tactical Squad, 5, flamer, MB, Razorback with LC/TLPP
Tactical Squad, 5, flamer, MB, Razorback with LC/TLPP

Assault squad, 5, 2xMG, MB, Drop Pod with SB
Assault squad, 5, 2xMG, MB, Drop Pod with SB
Assault squad, 10, PF, Infernous pistol, 2xMG, jump packs

Predator, AC/HB Sponsons, upcharged engine
Predator, AC/HB Sponsons, upcharged engine

OPFOR List (Space Wolves with Grey Knight and Space Marine Allies, Unbound)

Approx list: 

Njal Stormcaller
Thunderwolf Calvary, 3, TH/SS
Grey Hunters, 10

Sternguard, 10, 10xcombimeltas
Dreadnought, AC/SB

Stormraven, TLLC, TLMM, 4xSS missiles

Grey Knight Captain, TA
Grey Knight Terminators, 10

Deployment
The terrain was set up as rocky hills in a desert area with some ruins and a chaos idol mid-table.  We placed out objectives mostly in the region between the deployment zones.  I won the roll off to choose table edges, so I kept the edge with the best LOS blocking terrain.  I also won the roll to set up first. I decided to go second.  I deployed with my two small tactical squads on my left, wanting to threaten the three objectives there.  The two Preds were placed centrally. Angelus, Marus, and the assault squad were on the far right flank.  Everything else was reserved. My opponent immediately placed Njal, attached to the Grey Knights, opposite Angelus, with a hill between us.  His Thundercav was placed in the center, and the grey Hunters upper far left.  His remaining units were in reserves. Frankly, I had no idea that the Grey Knights were all terminators with halberds...much less that my opponent had 6 points or so of warp charge on the table to my 2.   

The Game
The opponent basically moves forward everywhere, shooting was light, spells were cast (hammerhand, force), but no points earned.  On my turn, the first drop pod comes in, centrally.  I lined up as many guns as possile on the thndercav and wipe them out for first blood, and I also scored an objective (on the far right), and something else for three points.


Second turn, the OPFOR reserves fail to arrive (fully loaded Stormraven). The Knights move up, the grey hunters do some shooting.  Overall, I lose just one assault marine.  On my turn, I'm now realizing that my measly assault force, warlord, and priest are directly opposite the equivalent of 12 force-wielding terminators.  I do the best thing I can, moving 12 inches away, and then in the psychic phase move another 12 inches...and then run them in the shooting phase.  My Stormraven arrived, and as it flew straight in on the table the full 36 inches, I drop off the death company squad whi stick the landing, and the dreadnought, who also sticks the landing.  I move the vehicles around to get shots on the Knights and Grey Hunters.  The Stormraven shoots and kills the OPFOR warlord - selected as the Knight terminator captain.  I get more points to make it about 6:0.

Third turn, results in the Grey Knight being wiped out, and I have an immobile predator.  I'm staring down the incoming OPFOR Stormraven.

Fourth turn, the OPFOR stormraven discharges its Sternguard and dreadnought right in front of my librarian's squad. It results in an assault that would last into turn 5.  The OPFOR stomraven explodes a predator.  The Gray Knights are slowly walking towards the sound of battle.  In my turn, I wreck the OPFOR Stormraven, and start moving assets to my opponents deployment zone, and moving the DC up to get after the remnant Sternguard and Dreadnought.

Turn five, my opponent had dispatched Angelus and Marus, but were depleted.  My DC charge wit support charge the remaining Sternguard and wipe them out, but with a bad overwatch roll I'm down to one DC member.  Turn 6, my opponent moves his dreadnought to attack Titus.  In my turn, we complete the charge, and basically wreck each other in combat.  

Turn 7, I wrap things up. Final Score - 19 to 6.  

Blood Angels WIN!!!!!

    





















Wednesday, December 7, 2016

Dante Visits 5th Company for Battle


One of the problems about some special characters is that they are best left for the largest of games.  I’d never used Dante in a game until last week.  The Infernous Bolter keeps falling off the model.  I’m going to have to pin it…

Can you imagine what my 5th Company Leader, Librarian Angelus, would be thinking when Chapter Master Dante would arrive? Well, with the issues I’ve had, it might be worth it!

2000 Points vs White Scars

All I did was take my 1750 list (last post) and add to it Dante (Lord of War), and two tactical marines.  Everything else was the same.  Angelus would continue to draw from Biomancy.  For the Battle, Dante would be the Warlord.  He comes stock with his own trait, plus the second one.  For that I rolled – lead by example.  Figures…

My opponent had a tooled up White Scars force – basically two CADs – each pretty much the same, so something in total like:

Chapter Masters on bike, shield eternal, power axe, orbital bombardment
Chapter Master in terminator armor, storm shield, power sword

Command squad, 5x Bikes, power swords, 1 apothecary
Command squad, 5 bikes, 5 grav guns

Bike squad, 5+, melta guns, combimelta
Bike squad, 5+, grav guns, combigrav

Dev squad, 5 marines, ML, AA, Rhino
Dev squad, 5 marines, ML, AA

Attack bikes, 3, MMs

Tac squad, 5 marines, melta, combimelta, drop pod
Tac squad, 5 marines, melta, combimelta, drop pod

More or less.

I did not take photos. 

We were playing the scenario where you get 1 more tactical mission card per turn.  Hammer and Anvil.

My opponent deployed first, determined to go first.  He pretty much deployed as a mirror of himself, devs right and left, rhino centerline, bikes split right and left.  The Pods in reserve also held the Terminator Chapter Master. 

I deployed strong along the center, behind LOS blocking terrain, spread out a bit due to the incoming orbital bombardment.  I needed to see where he’d commit his forces.  I hold the Furioso (w/pod), DC, DC dread, and Stormraven in reserve. 

Turn 1
The White Scar bikers advance near evenly right and left.  The drop pod for Turn 1 drops right in front of my left flank.  In shooting, his meltaguns hit and damage the Baal Predator “Crimson Blade”, while grav/multimelta fire wrecks a razorback.  The orbital bombardment drops in on my assault squad plus Dante/Angelus/Marus (Sanguinary priest).  I lose three assault marines and do not break.  My opponent scores like 4 points including first blood.

In response, Dante is in charge range of the podded tactical squad.  He sets the tone and advances left, taking his attached squad and HQ characters with him.  With that pretty much I’m committing to a left flank attack.  My Furioso Pod drops between his left rear devs and rhino. The dismounted tac squad from the wrecked Razorback sets out a right flank picket. 

In shooting, the surviving Razorback and Baal Pred “Crimson Hammer” kill a few jinking bikes from the left most biker squads.  “Crimson Blade” fired at bikers advancing up the center, getting them to jink.  The Furioso frag-cannons and flames the dev squad, taking down 4 of 5 marines.  In assault, Dante leads the charge on the White Scar pod squad.  I roll short and can’t combined assault on the pod.  I settle for near happiness when Dante singlehandedly at WS7, S7, I7 wipes out the squad.  However, that leaves me exposed to a White Scars shooting response.  I roll low on consolidation too, but spread out what I can.  I might have scored a point for holding an objective. 

Turn 2
The second White Scar drop pod arrives, about 18 inches forward from Dante, to shore up the White Scars on my left.  Everything else advances, with his other Chapter Master and command squad bikers heading towards my right flank picket.  (Tactical note – I wanted him to take that bait – I needed him delayed down there to allow me time for my reserves to arrive).  My opponent, warry of Dante, line up to shoot at him and his retinue.  The second orbital bombardment hits and deviates, so I lose 3 more assault marines.  In shooting, I lose another assault marine, and Marus takes a bullet.  My right flank tac squad survives shooting and gets charged.  In the rear, the Furioso dreadnought gets damaged, but the enemy charge distance fails.  The assault on the tac squad ends with me having two marines surviving and outrunning the bikers.  The score is now something like 5-1.

On my turn, the reserve roll brings in the Stormraven.  It flies in on the right flank, lining itself up on the second echelon attack bikes.  The DC occupants are itchy, but I won’t release them!  The two lonely Tac marines return to their picket position.  Crimson Blade also looks to shoot at the attack bikes, while the razorback and Crimson Hammer wheel around to shoot the command squad.  Dante and retinue advance to get at assaulting the newly arrived Chapter Master #2.  Shooting is largely ineffective, bikes jinking, and the biker command squad tanking hits off the Master’s shield.  In assault, Dante’s squad hits home again, while the Furioso hits the bike squad.  I issue a challenge, and while the Chapter Master survives with a wound, his tac squad retinue is dead.  The Furioso kills the remaining leftmost bikers.  I score some points for kills and we are something like 5-3.

Turn 3
My opponent is now on the back foot.  His left flank is gone, and I’m heading towards his rear on the next turn.  His MM attack bikes and the AA ML shoot at the (jinking) stormraven and they don’t scratch the paint.  He decides that instead of continuing the end run around my rear, the Master and command squad would pull back up the right a bit, and his central bikes would head after the Furioso.  In shooting, the Furioso loses its last two HPs to grav bikes.  In assault, Dante kills off Chapter Master #2.  Score is 6-4.

On my turn, the jinked Stormraven goes to hover mode and deploys the DC marines (to go after the attack bikes) and the DC Dread (to go after the Master and Command Squad). 

My remaining demi-tac-squad dismounts and heads after the original WS drop pod.  It is on an objective that I want.  The Razorback heads out to hunt down that last left-flank Dev and hold another objective.  Crimson Blade pushes forward to an objective with LOS on the attack bikes.  Crimson Hammer also sits on an objective to shoot at the Master and Command squad (bikers). Dante and retinue head after the bikers that took down the Furioso.  In the psychic phase, Angelus casts a spell that wounds a biker and regains Marus his lost wound.  The left left Dev survivor is eliminated by plasma.  I wreck an attack bike and maybe one or two of the command squad bikers.  In assault, Dante and retinue kill off their target, the DC marines kill off the last attack bikes, and Titus the DC Dread gets locked in combat with the master and Command Squad Bikers – as the Master essentially tanked all the wounds on his shield!  The score advances with me having a good turn to something like 6-8. 

Turn 4-5-6
My opponent is losing his army fast.  Titus actually is wrecked by a meltabomb from the Master on Turn 4, which frees up the Master and Command bikers to go on to other mayhem, including killing the DC marines.  In the meantime, I eliminate everything the White scars have except for Drop pod #2 and the Master.

Game ends with the White Scars having linebreaker. 

Wrap Up
Final score - White Scars 8, Blood Angels 11. 

Another great and fun game.  I did forget a few things – IIRR I lost the Stormraven (it got assaulted by I forgot it was back to flying).  Dante has more special rules to remember.  Although lead by example is a great command trait, it never came up as Dante never stopped to score an objective.  At the end he was hopping back to go chase down that surviving biker Chapter Master.  That combat would have happened too except for the game ending. 

Overall, I’m feeling a bit more confident in some of these games.  I’m at the point in game play speed and such that I can make tactical decisions during the game that my opponents have to react to.  They may not be the best decisions, but I think if  keep the Blood Angels in play for a bit more I’ll get a much better win streak going!

HOWEVER…
On the back table it was all about demon players thinking about Magnus…I think I’m headed for a long cold winter.  The upcoming 2000 point tournament in 10 days may see Magnus and Pink Horrors hitting tables in force…Maybe I need to drop Angelus and two or three tac marines to bring in Mephiston…hmmmmmm

Ming