Wednesday, May 31, 2017

I am the Windshield

Or the bug?  I dunno.

Tonight is my last 7th edition game.

Blood Angels vs Orks.

Against my long term nemesis.

I'll likely use the same list as last week, because I've been lazy.

Sanguinary Guard
Sanguinary Priest
Assault Squad
Assault Squad
Furioso Dread, Pod
Death Co Dread, Pod
Tac Squad, Las-Plas Razorback
Tac Squad, Las-Plas Razorback
Baal Pred
Baal Pred
(49 models)

My opponent will likely have something like 150 orks, including shooty ones, Kans, Trukks, Nobz, grotz, jumpy ones, the entire kitchen sink.

I'll be outnumbered like 3:1 or more.

Been there before.

I'm not going down without a fight!

He'll try to just keep me in a corner and assault the crap out of me.

I'll just spread him out, keep him guessing where to head next.  Make him make a bunch of fear tests...

LOL, its gonna been fun! (Tragic but fun).

Tuesday, May 23, 2017

Eye of Terror Candy

Just getting some game shots from this Spring off my phone....

1000 Point force...probably my last 7th Edition Tournament day...2 wins, 1 loss.  The loss was to a kid playing Genestealer cult min-maxed with demo charges.  He's pop units off the table at the end of a turn and make them reappear, roll on the chart, try to get them danger close, plus summon more...The other two games were a lot more fun...I ended the date in the middle of the pack. Probably the first time I had used Dante in a tournament list...if his stats prove worthy in 8th I'll continue that...unless I drop everything and run to the shiny new Ultramarines and Roboute the Primarch Reborn.

OMG...Orks...swarming around Thor's (from Creative Twilight) biker...

More Orks...

Photo from some random game I lost vs the new Yinaeri Eldar.  IIRR I was wiped off the map.

Earlier in the game (deployment...)

Some other earlier game.  Vs. Necrons...IIRR I won by a point...or lost horribly.  I think at the end I was trying to beat his Necron warlord and failed...its fuzzy...His double formation / detachment allowed him to put scarabs and warrior units back into the game...sort of a never ending swarm...I won't miss that detachment...

Chaos from above.....
Well...that's all I have.

8th edition now has a pre-order date, and today i started to see leaked pages from the rulebook hitting the web.  A lot of people are excited. I'm looking forward to it.  Just lamenting all the cards and books I bought for 7th edition. I am getting the bug to get back down into my own "beats lab" and get some unopened models built and looks to be a great summer!



Tuesday, May 2, 2017

Most Tyranid Players are Babies

Just wanted to say that.

I've known some great Tyranid players in my time.  The great ones show up, and in a totally bug-trance state just consume your army and win, then move to the next table.  Repeat. They understand the concept with emotionless candor, that bugs should play as bugs.  The more bugs the better. A few large flying bugs is just a point sink from getting you more / dozens of additional bugs. A few bugs creating distractions or improved cover.  Fast bugs to pin you down.  Big bugs to destroy you.  Other bugs that make more bugs. They hit your army in a tidal wave.  They don't really care for cover, nothing.  In Maelstrom games they don't even care for objectives.  They control the pace of the game and their huge swarms just gain ground. Opponents just react to them. Recoil from them.

Bad to mediocre Tyranid players are more common though.  They whine. They always complain they can't win. They always complain that their army lists all look the same. Right now you will see them comment on forums about their hates for the current 40K edition and their dreams for 8th.

I thought about being a Tyranid player.  Once. Painted about a baker's dozen of Genestealers. Then decided to go back to the more human-side of the game.  After all, even though I know that bugs can win and be awesome and fearful to behold, I just cannot connect with them. Psychologically I cannot make the bugs win. I hate bugs.

In real life, I go out of my way to crush ants.  Use pesticides on their nests.  Or better yet, drown them with water.  Flood the nest with a hose.  One of the best things I ever saw was those videos of guys pouring molten aluminum down into ant nests and after all the hissing and popping stops, digging up the mass of aluminum as art.  Shiny and chrome.

Its why I have no empathy for the bad to mediocre Tyranid players.  Tyranids have no real characters.  They have no history.  They have no real background.  They fight for nothing other than to consume carbon-based life.  Remember every Hive Tyrant, no matter how awesome, at the end of that planetary invasion just itself wades into a digestion pool and gives its biomass back to the hive fleet.  Its genetic material and carbon transferred to space and eventually turned back into something else.  It is that cold fact that some Tyranid players embrace.

I'd say that the ideal Tyranid player, after winning a tournament, would just destroy their army and start over.  Recycle the plastic. Go to the FLGS. Buy new boxes. Start over. Glue. Airbrush.  Paint eyes, claws. Teeth.  Invasion.

Overall, even the great Tyranid players stop playing Tyranids.  I think it is because of the monotony of their success.  Without fluff, without history, consuming can only get you so far.  Some go on to play Demon armies.  Some go on to play orks.  Some just quit active play and hide in the background, looking for a new reason to rise and come forward, deploying their hordes to the table again.

Will 8th Edition bring the great ones back out?  Time will tell.





Monday, May 1, 2017

Blood Angels FTW

As we get closer to the dramatic changes that will be 8th Edition, I'm still getting in a game here and there.

This last week I got in a game using my Blood Angels against a combined (new formation) of mixed Black Templars plus Ultramarines at 1000 points.

The local FLGS has been pushing 1000 points as a entry level size, capping this coming weekend with a three-game tournament.

BT Emperor's Champion (WL)
BT Terminators (5), all TH/SS
BT Landraider Crusader
UM Techmarine, Bike
UM Tac Squad, 3, MG, Bikes
UM Tac Squad, 3, MG, Bikes
UM Tac Squad, 3, MG, Bikes

The benefit of the detachment is that when any of the Tac Bikers are removed from play, on a roll of 5+ (or so), they go into ongoing reserves.

Blood Angels (CAD)
Dante (LOW, WL)
Sanguinary Priest, PAxe, Jump pack
Sanguinary Guard, 5, 2xPF, 2xIP
Furioso Dreadnought, frag cannon, DCCW, HF, Drop Pod
Tac Squad, 5, FL, Las-plas Razorback
Tac Squad, 5, FL, Las-plas Razorback

We played maelstrom #5 - 3 hidden mission cards, etc.

Overall, it was a fun game. Dante's tactical warlord trait was to get an extra maelstrom card on turn 1, which did not help much. I deployed just the razorback squads (objective secured as a CAD).  Dante and the rest were kept in reserves.  My opponent deployed everything.  The terrain was hills and wood, with a river bisecting the table at an angle, and a bridge across the center.  The river was deemed shallow, and only difficult (not dangerous) terrain.

On turn 1, I might have scored a point for an objective in my deployment zone.  The pod slammed down in the far right, near two bike squads and the river.  The dread's frag cannon and HF killed off three bikers.  My opponent then reacted by wrecking the drop pod and shaking the dread.

Turn 2 saw Dante and his retinue drop in on the left flank, but deviated the full 6 inches away from the BT Landraider.  The Dread assaulted the nearest biker squad and eliminated it.  In response, the BT landraider spins around and the Champion and terminators dismount, ultimately charging Dante's group.  After the assault, I'm down to Dante and one SG, and the BT's are down to 4 terminators.  Dante uses hit and run to get away. On the right flank, the Dread gets wrecked from MG/MM fire.

Turn 3 and I send Dante towards the center, while shooting up some bikers.  Dante eliminates the techmarine biker.  Two previously eliminated UM biker squads come back in from reserves.  I eliminate another UM biker squad, and they fail their come back roll.  Dante and his SG buddy weather the wrath of the Crusader.

Turn 4 and I get Dante and SG behind a building on my right flank, to start heading up the table.  The OPFOR has a biker squad getting over the river on my left flank, and into assault with the razorback there, wrecking it.  The BT landraider (and terminators) gallop back into the BT deployment zone to help score some points. It is a tie game.

Turn 5-7 We keep on fighting.  Eventually Dante is in the OPFOR deployment zone.

Blood Angels win with a score of approx. 13 to 12.  

 Learning moment of the game:  5 SG are no match for 5 TH/SS Terminators...