Wednesday, August 23, 2017

I am Death


On Saturday, I went to the FLGS to play in the Saturday Monthly Warhammer 40K Tournament. It was awesome.  It started like this:


  • I walked right in, told the desk jocky/TO to put my name on the record as DEATH.  
  • Paid my $10.  
  • Walked in the main room where all the tables are and announced in a loud voice "OK you MutherFukkers, I'm telling you right now, I'm not here to win best sport.  I'm here to destroy your armies or kill mine trying.  If I find out any of you signed my name down for best sport, I'll kill you and melt down your army to scrap plastic." Yeah, something cocky like that. 


Seriously, it was that kind of day. If you can search up the results on their website, you will not see my name, only DEATH.

Three round tournament.  16 players.  Random first pairing, after that Swiss based on battle points. Each game was worth 31 points maximum. Players were using just 100 power points. Spells/Warlord traits were picked, not random.  Each game had three missions - 15/10/5 points, plus 1 bonus point.

That morning I had two lists on paper and could not decide which to use.  I asked my wife - red or blue.  She said "look at your coffee cup for the answer"...

I was the only Blood Angels Player. I have no idea why this picture wont rotate...in fact...sorry for the poor pictures.  Usually I have better action shots than these!



Game 1: Vs Thousand Sons
A true Chaos Marine list of Magnus, cool gold/aqua rubric marines, Exalted Sorcerors, Scarab Occult terminators, supported by Tszaangors/beastmen/Heldrake, Helbrute, forgerfiend etc. my opponent had a really cool list - can't wait to see it when all of the units are fully painted. Only three of his units were truly mobile (Scarab Occult terminators, Heldrake, Magnus)

The subtext of this game was keep your eyes on the mission.  1. Be first to claim both objectives (one in each deployment zone); 2. Lose your warlord in assault; 3. Linebreaker with two units into the opponent's deployment edge; etc. Dawn of war deployment. My opponent chose deployment zone, dropped first, went first. Table 8.

Turn 1 - Thousands sons moving forward. 

Later in Turn 1...I'm protecting my objective. 

Turn 2 - the Brute beat up the meltacide squad, but the Chaplain was ready to do some pounding too. 

Turn 4 or so - the Sorcerer is all that remained of the Thousand Sons left flank...Dante is damaged...not going to survive the next smite...

Top of Turn 5 - Sorcerer fighting the Chaplain.  Mephiston getting ready to disembark...

Overall, I took the win, 21-5.We went 5 turns. It was glorious.  My opponent only really made two mistakes: (1) his Helldrake assaulted Dante, who killed it (it was a gamble to keep Dante from dying in assault). (2) He had Magnus as his Warlord, and Magnus would never die in assault (too many wounds!). I killed Magnus in my shooting phase of Turn 5. I never used Mephiston until turn 5.  He'd spent the game in the Stormraven waiting for an opportunity to strike. The MVP of the game was actually the Stormraven...even when I forgot it had Stormstrike Missiles.

Game 2: Vs Angrier Thousand Sons
It was as if Tszeentch was really pissed after the first game.  My next opponent had Magnus (fully painted), the Lord of change "Super-Chicken" from FW, Ahriman the Sorceror, Changeling, 2 MaulerFiends and three squads of cultists.  Plus or minus. Not really Thousand Sons, but definitely a harder list.



Hammer and Anvil Deployment.  Missions were (1) first to be in the enemy's table half with your entire surviving army turn 3/after; (2) Suffer the highest number of total wounds; (3) kill three of the enemy units; (4) closest warlord to the table center. table 3.

MutherFukker. I put the Chaplain in the Stormraven for one less drop.  My oponent chose deployment edge.  I'd be heading directly toward my travel tray / dice pile.  In deployment, I put the TL assault cannon razorback on the right flank, everything else was put on the left, up to the deployment edge.  My goal was to just crash forward, get everything on the enemy table half first, and then die there. I won the die roll to go first.

According to plan, I moved/advanced far forward, dropped Dante/DC/2 Assault Squads in the upper left corner. Started to shoot just the super chicken, maulerfields, and cultists.  In response I was schooled on the "apparent FACT" that Psykers can use SMITE as many times as possible (see the matched play page of the BRB).  Magnus used super-smite twice each turn. Super-chicken did too. Ahriman the Sorcerer and the Changeling did too.  On the first turn I actually wounded my opponent more times than he could wound me.  After that, he basically out-smited me for the game, we assaulted, we tussled, we shot, we looked up rules.  My best moment was when I damaged a Forgefiend/Brute so much it was essentially immobile!  My opponent could not get him to my deployment zone.  On turn 3, I had my entire army in his deployment zone - not just his half.  And then was told that instead of getting the primary at that moment I had to wait till the end of his turn (unlike game 1 where the primary immediately was awarded the primary when it happened). I was TABLED.

I mean like...how can you not love fighting Magnus when he looks like this?

This is the end...

Beautiful friend...the end...

LOL, I still got points, but lost 15-12. Smite.  That is the way we played it. Without it, I certainly would have had the primary.  Mephiston was nerfed...every spell he threw out got denied.  It literally went down to Ahriman the Sorceror getting a last batch of smites on the Baal Predator as it headed away from the carnage into the opponent's deployment zone.  Nothing else was in range to deal with it.  Again it was an awesome game, with my opponent having to deal with death crazed blood angels just going right into his army.  I only killed one of his units...He smited me faster than I could wreck stuff.  My MVP was probably the Death Company - who assaulted and tied up the Forgefiend and wounded it enough so it was stuck. Dante was killed after wrecking a unit of cultists.  My opponent's MVP was the Super-Chicken.  It probably killed, through SMITE or assault, 7 of my units.

After we were done, we both discussed our cunning plans for Game 3.

Game 3: VS Spacewolves!
Oh yeah, after going all Khorny, Tszeentch awarded me a game VS those that Magnus hates the most!  Spacewolves plus a Knight Warden! Arjac. SW Terminators. Wolf Lords on Wolves. One SW Dread with axe and shield. SW terminators. One Very mobile army.  


This game featured fighting the long way, 3 objectives mapped specifically into each deployment zone.

Modified deployment.  Missions: (1) First to keep your center objective and take the opponent's flanking objectives. (2) First to kill three enemy units via shooting or assault; (3) Slay the Enemy Warlord; and (4) have more units on the table at the ened than the opponent. Table 5.

My opponent chose deployment edge, and deployed first, went first.  This was another game of accomplishing missions. I castled my ground forces up on my center objective, with flanking vehicles to keep him from deep striking into / onto my deployment zone. Everything else was to deep strike or fly forward.

My opponent went first, abandoning one flank objective and defending the other with his SW dread.  He started shooting at and lining up to assault my deployed forces.  In response, the DC dropped on the back right flank objective, and the combined might of Dante, Chaplain, and two meltacide assault squads dropped in on the other flank objective.  The meltaguns with help from Dante's re-roll ability got the dread down to 4 wounds, and then I assaulted him successfully with the two assault squads - but the Chaplain and Dante missed the assault rolls themselves! Regardless, I was able to claim the objective, and immediately won the primary on Turn 1.  We then turned our focus to the other missions. My opponent had the opportunity to pound me into a draw!

Beginning of turn 1...Wolves are moving forward. 

I thought it ominous that the table was decorated with red painted vehicle debris...

Around end of turn 3...the SW backfield is being cleared in part because they are simultaneously clearing my backfield... 

A moment later...

Almost done...flew into the corner for a last turn hover and shoot...

Again, Mephiston was flying around in the Stormraven and dropped out Turn 2 to protect Dante.  Once the backfield was cleared, Dante went to hide behind a tower, and the Stormraven through careful positioning killed Arjac Rockfist.  Then we played tit for tat on killing units, but I was way outgunned by the Warden and pretty much lost everything except the Stormraven and Dante. In this game the MVP was the Stormraven again, having helped damage a bunch of the wolf units and getting the warlord.  For my opponent, I'd say his MVP was the Knight Warden, due to the huge amount of damage it could cause each turn. His best wargear was the stormshields...effin' storm shields made saves like champs...  

I pulled off a win, 20-6.  

Wrap up
Overall, I pulled out 53 points for the day.  8th place out of 16.  2 wins and 1 close loss.  The best Blood Angels Player in the room.

I did not win best sport. I don't think I got a single vote. Mission Accomplished.

Overall, IMHO Best Sport is kind of stupid in a 3-game format. If multiple players get three votes (you can only vote for you favorite opponent), how do you resolve that? Plus on Tournament Days I'm not there for best sport.  Case in point - I went to a Ski Charity Fundraiser event this winter and won....BEST TRASH TALKER.  The prize for being Trashy was popcorn...it was Glorious!  The TO should just do a different award of his choosing - like "best come back" (lowest first round score difference from the score of the final game), or "Most Creative Army List"...Highest scoring newb..best dressed old guy...coolest sneakers...

In retrospect, the Blood Angels list I used was perfect for the Missions for this event. If I had brought the blue list I would have struggled a lot to win.   Glad I went and certainly i loved the missions.  Each had their won challenges!  Looking for ward to the next event when we transition over to true points...

MING

Monday, August 7, 2017

Growing the Hobby one happy family at a time

Dante stood on the surface of Astaramis.  His sense of dread deepened when he realized his Blood Angels 5th Company would be holding the line against some strange Space Wolf - Eldar strike force.  Issuing commands over the helmet bead, he ordered the assault.  Strange or not, the xenos and their allies must be purged.

Week One - Konor Campaign

OK, not your typical battle report.

I was looking to get in week 1 playing against some wily Chaos Marine Scum (CMS), but a few days before game night I got a text.  A guy I know and his two sons wanted to have a game with me, specifically so they could learn more about 8th edition, and so I could give the kids particular encouragement and pointers on getting to be better players.  The dad is about 38 years old, and the kids probably 13 and 11.  The kids have been to our FLGS before, but have only really played each other in 7th (or played magic).  The kids each had their own armies - but the dad had yet to get one but was being encouraged to go for Blood Angels.  I decided it was the coolest thing I could do for the evening, and made the plans to get there. Although my plans were to play Ultramarines, I stayed with the Blood Angels so the dad could get the experience with them.

On arrival, I met the group!  The first thing we did was secure a table space in the back of th our FLGS, and then start setting up terrain.  I got the kids to help out, and told them I really liked making tables set for the battle - in a narrative way.  Our table was soon a geothermal station in a volcanic terrain.  We decided to ignore the molten rivers of magma.  We had a good mix of LOS and area terrain.  We went through the rules as they are) on how they might get cover.

I was set on using the list I've been deploying recently - Dante and Mephiston, assault marines, death co, tac marines, razorbacks and Baal Pred.  The other dad and I split that - all I needed was Dante, Mephiston and the assault marines and death co...the dad was going to roll lots of shooty dice.

The kids played the collections they had.  Not bad as starters, and apparently they have more models being constructed and painted.  I really have no idea how much stuff they played.  The only critical issue was that they did not have the 8th edition index yet covering the eldar, so we needed to just work that out as we went, translating reasonable changes from the 7th edition codex they carried.

We deployed alternating units.  The kids had more units.  The kids were the attackers.

We went over the mission conditions and I expressed that they really needed to pay attention to them - the Defenders got points for each attacker unit eliminated.  The attackers got points for units in the defender deployment zone at the end of the game.

Then we got busy!

Four game turns later (time goes slow when you are helping three players at once, AND, the kids want pizza), we all shook hands and everyone agreed the game had been a lot of fun.

Certainly the game was fun.  The Blood Angels took a beating, but at the end, the score was about 6 to 1.  The best moment for the kids was seeing Mephiston dragged down in a mosh pit of eldar and thunder cav fighters.  I think they finally got him with a thunder hammer...I made sure they celebrated the little victories along the way.  Razorbacks wrecked, stuff like that.

Was the game perfect?  No.  But the best part was the joy.  Overall it took me back to the days when my own kids were that age and I was teaching them Epic or 40K. At times it was also like herding cats.  Attention spans can be short.

When all the terrain was put away I reminded them of some good advice - put the copy of the rules next to their beds and read them every night.  Get updates of the rules and codexes.  Focus on building a complete basic list before trying to get the higher powered stuff.  Remember the story line and fluff. Concentrate on the game.  Build their on story.  Most importantly have a good time doing it.

We all left smiling and happy.  The kids anxious to get more models.  The dad wondering what army should he collect.

Looking forward to week 2 of the campaign.  Still need to get a list built for the Ultramarines.  I have a few ideas.  I think we are still doing power levels. Hmmm....

MING








      

Wednesday, July 26, 2017

Rockport Invitational 2017 Debrief


Some day I'd love to go to an event like this and provide just live commentary to the live stream of the games.  FYI three games were live streamed throughout the day, so you could have watched them  I have not seen them! I was in the third streamed game!

For my list - see the prior blog post. 6 command points. Short and sweet. First time using Mephiston.
Format: Paired Tournament, 3,000 points per side 
(1,500 points per player). 

Missions:  See tournament packet.  Game 1 - 6 objectives/basic mission cards, 3 pulled per team per turn (1 deck per side) as primary. Game 2 - 4 objectives as Primary.  Game 3 - Progressive scoring for control of 5 objectives.

Player briefing.  Go see the organizer at "A Painted Life" blog. 

My Blood Angels were paired with a Deathwatch player.  His list included approximately:


  • Deathwatch warden (Warlord)
  • Deathwatch captain
  • Deathwatch Dreadnought (DCCW/AC)
  • Four double-las Razorbacks, each containing 6 deathwatch marines with special ammo bolt guns and maxed (4 per squad?) frag cannons.
  • 6 Command Points    


Game 1: Vs Astra Militarum / Tau

The Astra Militarum player had a hodgepodge list including a flyer, the Vortex missile battery, some units on horse, and squads of infantry on foot, bolstered by two characters at least, and 6 Tarantula gun platforms. The missile battery fortress was tremendously dangerous, and frankly is crazy for a game like this (not apox or narrative).  The Tau - was largely hidden to us and I have no idea how many suits or pathfinders or drones they had.  Lucky for us, 90% of the Tau just hid behind a piece or LOS blocking terrain...regardless, based on what we were seeing, my team partner and I decided a two-part course of action in what we saw as us getting shot off the table:

(1) go after maelstrom (mission) points, and (2) get into close combat with anything that would keep us from being shot off the table.

Close combat would be the only thing that would protect us from Vortex missile rain or Tau missile fire. We amended that turn 1 to include killing the flier, which seemingly was also a huge gun platform! The OPFOR went first.  Largely, everything went OK, with Dante and Mephiston showing what beasts they could be in the game.  The Flyer was dispatched with a combination of Melta-fire and assault by jump-pack troops.  I think in this game we certainly dished out what we were given.  One of my Razorbacks was popped in the first shots by the Vortex launcher.  Overall, I should have started it hidden.  With the large AM model count and tons of shooting dice the game went wicked slow.  We ran out of time after two turns, but we won, 12-10. I have no idea where the time went.  if I'd blacked out, nobody mentioned it...

Beginning of Turn 1.  OPFOR moving...

Beginning of Turn 2. Counter assault by the OPFOR.  

Actually beginning of what would have been Turn 3...
But We'd already won in a slow game. 

Game 2:  Vs Adpetus Mechanicum / Magnus Marines

The Adpetus Mech list was built around Cawl, a DataSmith, 3 dune crawler/crabby tanks, and 6 Kastellan Robots. Magnus was supported by demon foot troops (Tszangors), two Tszeentch terminator squads with socerors, the Sorceror on a Disk (Ahriman), and a rhino bearing more Tzeentchy chaos marines.  Another shooty list backed by assaulty demons and terminators and evil magixs!

At least in this game we thought we were safe based on the large amount of LOS-blocking terrain! The OPFOR went first (we wanted them to, since the objectives scored at the end, and we wanted options!).  Turn 1 began with Magnus coming totally accross the table to assault two razorbacks.  He popped one and damaged the other.  The game had a progressive king of the hill point total going on for the table center.  In response, we killed Magnus, wounded Arhiman, wounded Cawl, and captured the center.  In counter-riposte, we got cleaned off the center, and the robiots started double firing at anything they could see, while slowly advancing toward our lines. All the while, we kept some of our stuff in jump pack reserve, waiting for the terminators to drop.  About turn 3, the terminators arrived and we sent the death company after the Datasmith, who had been truly hiding under terrain directly beneath an objective.  We decided to try to grab the two objectives on the left, and hoped to contest one on the right for the win. Then our OPFOR dice rolling got hot and we just could not take down Ahriman or the datasmith by weight of fire!  After 5 turns, we took a narrow loss, 8 - 12.  At the end, nobody controlled the center, we held one objective, the OPFOR narrowly held two, and one was unclaimed.

Sometime around Turn 2.  Magnus is gone. 

Around Turn 3.  Counter assaulting the Chaos Rubric-Terminators. 

Game 3: Vs Three Knights and Tyranids

As they say, once a king always a king, once a Knight is enough!

This game was not going to be fun, as if that would be a shocker.  The mission was progressive points for controlling 5 objectives at the end of each turn, secondary included kill points based on pwer level removed. I mad a mistake in putting out objectives - since the first (mandatory) objective was in the center, I placed it in what would eventually be the opponent's deployment zone. That is where he put his two.  So already we are starting off on the wrong foot.  The OPFOR essentially deployed with the knights standing on three objectives.  We covered ours with a dreadnought.  The Tyranids were included a broodlord, podded command bug, and a trygon, three or so biovores, and two or so other beasties - and two large maxed broods of gaunts' and stealers'. Bug/Knights went first.  It ends up we were too close to their ability to deploy.  We figured the bugs would run forward, we would counter them with flamers and frag, until then hiding in our vehicles (due to the huge high strength Knight Missile Pods/Batle Cannons, etc.).  Two Deathwatch razorbacks got charged, and one could not fall back. That mean the Gaunt' and Stealer blobs could just run around using that vehicle as a means so we could not shoot them. The game went stupid. I sent my forces forward to go after the knights and some objectives.  The Deathwatch were eaten down to their metal parts by bugs.  Out only moral victory was taking out the Knight warlord for our only points of the game (2).  Dante was sundered by return Battle Cannon fire.  We were not tabled!  A Deathwatch razorback and Mephiston and three BA tactical marines remained! The OPFOR got the full 20 points. Went 5 turns.

Some time around Turn 2.  Dante in the fore, had failed a charge on the Knight, leaving the assault squad to go it alone.  In the back, Bugs use a trapped vehicle to eliminate shooting...

Bugs consolidating inward at the trapped Deathwatch.  

Results:
5th place out of 6 teams. Of all things 6th place was orks/spacewolves! 1st Place IIRR was Ravenguard/Primaris marines (they were 2:1:0 for the day, the only army not to take at least one loss). We had not played vs either the last or the first....

Comments / observations:

  • Someone said that research is showing that in 8th editions so far, the team getting first turn wins 89% of the time. In the ATC, someone seemed to indicate that the side that went first had a greater than 50% chance of tabling their opponent.  I kindly agree with the overall assertion. We thought that by going second in the last two games we'd have had a good chance to claim/win the primaries at the end.  Getting objectives though is not possible if the units were eliminated by Turn 1 shooting.  I'd say if you get the chance to go first, take it!
  • In our games, going first was not automatic - the smaller force (number of units) got +1 on a dice roll to go first.  I'd scrap the +1 bonus.  My observation is that players choose unkillable high power, high point units on purpose (their damage output is amazing compared to any tactical or elite squad point for point), so why reward them at all? 
  • Battle forged armies provide a framework. 
  • Most of the games have objectives placed by the players.  I'd offer that in a competitive scene, if you are not playing for (maelstrom) mission cards (6 objectives), having preset objective locations (patterns) that every table meets might be superior.  Otherwise, be reminded that the player who places the first objective should just place it in as neutral of a spot as possible, and already loses an advantage to the OPFOR regardless (as the second placing player chooses deployment).  If not, the fix I'd recommend is roll off to determine player deployment edge.  
  • So far, not owning any fortifications myself, I offer that they have no place in competitive play.  Have you read their rules?  I have only seen the rules for the Vortex Launcher of Doom. In theory you can move your army onto its roof and it will still fire Vortex missiles at you all day long. Somehow you cannot target the guys inside OR breach a door to take it over. It is all one-sided and unkillable in a basic (small point) game.  Interestingly, other than Knights, nobody showed up with super heavy tanks.  Good thing because there was no place for them to roam without removing/moving terrain.  
  • Flyers.  I think there was just one aircraft model for the day.  Not a big deal, we shot it / assaulted it down.  I'd hate to run into more than three!   
  • Beer.  Games go better with beer. Snacks go great with beer.  Lunch goes great with beer! Frankly, it should have been clear you chug a beer for each exploded vehicle.  
  • Cover. We handled cover pretty well.  +1 easily for infantry in woods or behind walls/barricades.  +1 to non-infantry to be toe-in and 50% obscured.  Overall, we did not have too many issues.
  • Mission pack.  The Mission pack was awesome (barring grammatical errors and spelling).  Deployment maps, on-sheet score tracking, good mix of primary missions (worth up to 14 points) and secondary missions (worth up to 6 points).  All of the missions were different from each other. The all gave you some way to try and get something on the scoreboard (even if it is just 2 points for killing a Knight warlord, cough cough...) 
  • Terrain.  Awesome.  Every table was different, and all had a great mix of LOS-blocking and area terrain. Made for great cinematic games. With horrible terrain I'd have been slaughtered! 
  • Swag.  We got these cool hand-made wound counters.  Sweet!
  • Best Army / Best Sport - I think in these smaller events, Best Sport is Meh.  Regardless, neither came with real instructions, for example, could you vote your team-mate as a best sport? I'd replace it with best warlord moment, or something more tangible.  I'd think if you were a horrible sport you might not get to the next event. Best army - was kind of based on painting?  Again, no instructions on how it was to be selected, even at this level is subjective.  I'd say better off as selected by judges using a rubric.  I also declare that the mechanicum army was the best painted (close call to the 3-knights!).  Hands down, awesome, battle damaged, dusty robots!
  • Overall is was a great day!  Even found a good Sports Bar on the way home showing MMA fighting on the big screen while we had dinner and a pint.  Good times!
  • Blood Angels.  Love them. Mephiston suffered overwatch and assaulted three Tau suits and removed them from play with his sword? Killed 4 terminators? All is good.  Dante is no slouch either.  Can kill a squad a turn. Both are worth their points.  
  • Deathwatch. OK except for the Dreadnought. The dread did not do much of anything.  Maybe if it had long range weapons? The change to cover rules makes it nigh impossible to get a dread across the table to beat on the enemy.  I'll have to watch and see if that changes. In the mean time, probably relegated to defending your deployment zone...

It is a new game.  I won't talk about the rules I now miss.  I am looking forward to the Codexes though...more stuff to learn! More Options! More Strategems!

MING  

Friday, July 21, 2017

No need to WIP me! If you do, WIP it good!

Meh, I was on a bender last night after an evening meeting.  My underground bunker is like the best place for painting in the hot days of summer.  I just plain forgot to do any more WIP photos, so here is my force for tomorrow's Invitational!

You may also see I've changed up a few of the blogs I follow - linked over on the right.  Check them out!

Yep, table ready!
Put your fists in the air!
Drone shot...
Just a little bit of sand and static grass to go...
I'm thinking this will be the last time I use this tray...it is a bit worse for wear.  
Yep, in the background, the BA tanks are sporting some borrowed UM (blue) accessories.  In the short term I decided to just borrow the bits from my other case.  Soon though, I'll also be switching cases and break out the UMs for the Konor Campaign! I'm hoping the next global campaign after Konor is at the Baal system!  That brings Tyranids vs Blood Angels, and Khorne, all together nicely! If it goes to Armageddon, I'll be dusting off my Astra Militarum.  

Who knows where we go from here?  I'm musing that the Blood Angels are NOT apparently in the new Space marine Codex coming out in a week or so?  Can we muse that the Blood Angels will be in the Chaos marine Codex instead?  Where will the Blood angels land if they are not with a;ll the other Chapters?  Who knows?  It might get weird around here...

In the mean time is it ethical to convert a Chaos Landraider to a Blood Angels Landraider? Answers appreciated below...   







Thursday, July 20, 2017

Painting progress

Model found in the storage closet.  If you read my prior post you know who...

Took me two evenings to finally figure out where I'd put it.

But, I immediately set to work.  It is the only "finecast" 40K kit I've ever purchased.  The material is weird to the touch.  Like really weird.  Better put paint on it...cover up the weirdness.  I chucked the backpack/banner pole it came with and replaced it with a real Blood Angels pack.  Much better with the details.




I have two evenings to get it table-top ready....at this point (no pictures yet), it went through the following steps - following a video I watched a few times -

  • GW Black Primer
  • Abbadon Black touch-ups
  • Mephiston Red outer cape and inner robes and pack. Washes. Red highlights. 
  • Bolt gun metal on sword and plasma pistol
  • Flesh tones for face. 
  • Basecoat for the base to match my other models.  


Bronze, gold, tans, browns, blues, purples, greens, pinks and grays will be next...maybe a wash for the flesh. Hopefully all tonight.  Going to be a long evening.  

Then sand for the base tomorrow.

Painting this character up with a few other needed reinforcements. Those all got red/wash/red/black/boltgun/base.  Details are needed for them too - mostly the yellow trim or 5th Company Blood Angels details.  

Man, you can see that my most recent painting efforts were all red...hmmm...

Also need to print stuff and pack for the Rockport Invitational...the games should be great.

Look for a post next week with photos and tactical assessments.  The Blood Angels will go down swinging!

Wish me luck!

MING



  


 

Monday, July 17, 2017

Rockport Invitational!

Well, I have less than 5 days to get ready!

The event is 1500 points, looking forward to a great day!

I am bringing in the Blood Angels for this one, and I have a bunch of work to do - basically every night this week!

My list is somewhat the same as I have been using in 8th so far, and tonight I'll recheck the math and start cleaning up on some painting!

1500 Point Battalion Detachment (from memory) (rev2)

  • Dante
  • Mephiston
  • Death Co, 5, TH, PA, PS
  • Assault squad #1, 5, PF, IP, 2xMG, JPs
  • Assault Squad #2, 5, PA, IP, 2xFL, JPs
  • Tac Squad #1, 5, PS, FL
  • Tac Squad #2, 5, PS, FL
  • Tac Squad #3, 5, FL
  • DT Razorback #1, Las-Plas, HKM, SB
  • DT Razorback #2, Las-Plas, HKM, SB
  • DT Razorback #3, TLAC, SB
  • Baal Pred, TLAC, 2xHB


5 melta weapons, 5 plasma weapons, 2 TLAcs, 2 HBs, 3 SBs, 5 flamers, 2 lascannons, 2 HKMs, and the rest being 9 bolters and 30 bolt pistols or so. I'm looking to possibly (temporarily tag) the HKMs to the sides of my las-plas turrets.  Maybe with magnets...overall, shooting wise it has some interesting features.  9 power weapons in assault.  I think the biggest weakness is fighting against Knights, greater demons, or Lords of War.  But, what else can you do in just 1500 points?

Overall, I had an earlier list that had a Sanguinary Priest, but I decided I'd have Mephiston pushing out 4++ saves instead of a Pries creating a +1S bubble. Mephiston is interesting, the Blood Angels psychic spells don't currently allow him the Wing of Sanguinius spell of old (yet), so he slogs along at his own pace of movement.  Frankly, I suspect the enemy is more likely to come to me anyway, and having him as a counter-assault unit might be critical.   The most difficult thing is - I know I HAD an unpainted Mephiston (resin) model someplace...I just got to find out where I put it!  It is funny that such an important model in Blood Angels lore is cheaper than a bog-standard librarian with jump pack, so, yeah, he is points efficient.  So, job #1 tonight is find him, assemble, prime! Barring that, (gulp) either purchase a different one or write a new list.  I have never used Mephiston in a game...but with 5W, 5T, 5S, and essentially a S10 sword hitting on 2's with 4 attacks, what is not to love?  Plus he knows 4 spells and can use two each turn...plus as the master of death he has a 5++ vs everything including mortal wounds.  Kind of a glass hammer!

Second thing to do tonight is edit and recheck my spreadsheet to make sure the points are accurate and models match the points.

Dante has been great, and as a Chapter Master he gets you to reroll all missed attacks in his bubble. I actually had to (finally) pin Dante together - he is a heavy metal model, and kept dropping his jump pack and Inferno Pistol.  Hopefully this keeps him together better.

With all the units above (9 to drop in deployment), odds are I'm going second.

Rev1 of the list was squeezing in a Sanguinary priest and Sanguinary Guard.  Again, the priest creates a +1S bubble.  The Guard are interesting at 2-wounds per model, but pricey (and die quickly to power claws like anybody else). In the list above I swapped them for Mephiston and the Baal.  

Wish me luck,

MING





Tuesday, July 11, 2017

Dante meets Ghaz

It was a fun game last week or so.  80 power points of Blood Angels vs 80 power points of Orks.  Dante vs Ghazgul Thrakka.

I used the same list more or less as the prior 8th edition versions.

The mission was the Relic.  My opponent actually had fewer units to deploy...and captured the relic with a Nob on turn 1.  I spent the rest of the game trying to get it back...

Here we are soon after deployment...
  
I grabbid da loot hur hur hur....

This shot was in the blood angels turn 1, after charges were accomplished...

This shot was turn 2, orks charge phase...Ghaz was still lounging in the Morkanaught...the Nob with the relic is running away. The death company had died...two other Blood Angel Squads sorely damaged...


And here we were around turn 3.  Ghaz got out of his box, and Dante charged him.

Dante hit 7 times, wounded 7 times, Ghaz' used his invulnerable save to cut that back to 3 d3 wounds...and took 6 damage in total.

Then Ghaz attacked, hitting Dante about 5 times, strength 12+ power claw...2 wounds got through his saves...each doing 3 damage...pop goes Dante.

We called the game at the end of 4 due to time.

The Blood angel casualties were:

Dante
2 5-man tac squads plus 4 additional marines
1 5-man Death Company squad
3 Sanguinary guard
1 5-man assault squad and 3 additional assault marines
1 very damaged razorback.

The orks had lost:

20+grots and a minder
30 boyz mob plus about 18 additional boyz
Wounded shaman
Wounded Ghaz
1 severely damage Morkanought.

At the end of 4, the orks were sounding a fighting retreat with the Blood Angels in pursuit. With the ork with the relic far ahead, it was unlikely the Blood Angels could recover the relic.

Overall, in thinking about the tactics, the outcome was pretty similar to the relic game I played earlier.  The player who gets the relic first tends to keep it and win.

What I could have done differently was to have a little patience.  Whittle down the mobs another turn before charging them. Dropping the assault squads on the flanks to limit the ability of the nob to run away with the relic.  Add other chargers when going against Ghaz.

Things we also forgot -

Buffs - Dante grants to hit rerolls for ALL BA units - not just infantry.  That would mean in turn 1 the Razorback fire would have been more devastating.

Cover.  Apparently there is such a thing as being obscured in cover...(See recent Frontline Gaming video battle reports on Twitch).  Just make sure it is understood and agreeable by your opponent.  For example, if the Morkanought was in contact with that big LOS blocking crag in midfield, he would have been able to possibly get a 1+ cover save bonus.  We could also have essentially created the craggy terrain as "ruins" for clarity.  The "cover save" apparently only applies with the unit on or contacting the terrain and being 50% or so obscured.  it is something for me to look into more.

Enough for now.  No games this week due to other obligations.  I am also in the process of painting up some additional blood angels - sergeants and flamer marines...stuff to make my force more WYSIWYG.

The interesting thing my opponent did, was turn 1 get the Nob to the relic (9 inches away).  Then he advanced grots around and ahead of him and with the Morkanought not to far away gave them all 5++ invuln saves from the Kustom Force Field.  It meant i had to remove ALL of the grots before i could go after the character.  20 grots with 5++ saves are nothing to sneeze at....in fact in overwatch, one tactical marine perished to a grot shot to the face...

Overall, I have to decide quick for the upcoming Konor campaign - Ultramarines, Astra Militarum, or Chaos....vote in the comments below...