Monday, November 20, 2017

40K Army List Scandals

My Thoughts on 40K Tournament List Cheating

I was listening to one of my favovirite podcasts over the weekend, just trying to stay caught up with Warhammer 40K things. The Long War. Episode 127.

Overall, the episode is kind of a misnomer.  Most of the episode is banter that has nothing to do with the topic.  But, ultimately, in short, there was a GT in the Southeastern US recently. Lots of players.  A guy wins using a multi-detachment, cherry picking, no consistent themed Astra Militarum list.  List gets posted on the internet after the event.  readers immediately see the list was illegal - the player had selected more or less as his only free artifact a Cadian one, considered to be awesome. But they placed the artifact on a detachment HQ that could not have that specific artifact by written rule.  From there it turns into a half apologetic, "he never meant to do it", he's a buddy, it did not really matter, but maybe it did, what canya do about it, discussion. "List errors are happening alot".

I am rarely if ever or never a TO. 

I'll give it to you from a long time player's perspective.

I am disappointed but not surprised.

Thinking about it from an expectations standpoint, these visible list cheating events in the past few years of major events range from too many points to misuse of wargear such as artifacts.  Non-list related issues include stretching the ruler (moving a unit further than allowed), to pushing a personal interpretation of a rule beyond what was written or intended, to models played not reflecting the wargear on the list (extra missile launchers anyone?). 

It is probably pretty easy to do in a pickup game where you figure out a list on the fly and calculate numbers quickly on your phone in order to just get a game underway.  I think I found once after a pickup game that my "list on the fly" was 6 points over. Overall, that game was for fun, and I corrected the list before the next club night to make it accurate and right.  As you know, I sometimes play the same list for weeks at a time.  Playing the list over and over allows me to check it and make sure I get the special rules and tactics right (eventually). 

Why does this happen in major events?

If I recall right, some of these guys (over the past few years) caught are recognized "majah playahs" in the 40K world. 

I'm told that these guys spend months and weeks and huge numbers of beats lab games honing their lists and ability to win before going to these events. 

So why are they showing up with inaccurate lists? Lists you cannot clearly read? Lists that show they clearly did not read the actual entry for the wargear or read the special rule for a model before they put it on their list?  It does not pass the straight face test of experience and list development by "experts".  You put in the time but don't think accuracy and quality control count? In a game of rules where the rules and distances are all that matter beyond the actions of the fickle dice gods?

Eventually the podcast talks about how they suggest to solve the problem.

Weaksauce.

In some cases it is hard for a TO to police the lists.  Surely.  Imagine a tournament with a hundred lists.  That nominally means 50 to 100 hours of volunteer proofing time.  500 lists. Eek!

Frankly, we only get to see the issue when it reaches the top tables.  We have no idea how widespread the issue is.  For all we know it is just as common at the bottom tables.

So I have my own suggested fix, easy for any event with a single TO.

I was just at an event this past weekend as an observer.  It was clear to me there.

A possible solution.

The TO needs to start checking the Table 1 lists, beginning with round 1. 

Think of that.  How hard is it for a single TO, at an event that actually asks for you to provide a list to the TO at registration, to actually pull out two lists from Table 1 per round, and proof the list? Pull out the codex, check the math, check the detachment construction, etc. At the end of the round, a Table 1 player with a list in error is docked 45 points (or your value of three perfect games).  Heck, don't even tell them till the end.  Let the play go on. Overall, if you have already checked the top table lists, move to Table 2.  Overall, in a 3 round tournament you have a goal to have checked 6 lists, 2 per round. Out of a 9 to 10 hour day the TO spent at most 3 hours checking the 6 lists.  What else are they doing? If you have soft scores, don't dock those - things like painting, pub quiz, whatever.  At the end, post the results, and let the player appeal if they have an issue with it.  The appeal could be heard by the TO/Event team and rechecked if needed.  Then make the awards final. You could also have lists checked vs models for WYSIWYG by opposing players before turn 1 begins. Do the models match the list? Do the rugs match the drapes? 

Did you know that in Alpine ski racing, judges can DQ a skier during the event (each race, for things like improper gear, missing a gate, etc.) and appeals happen at the end of the day?  The process of appeals are set in the rules. You pay cash up front for an appeal.  Then the appeal discussion is conducted between the judge(s), the coach/racer if needed.  Evidence may be provided to offset an observation. Final rulings are then made by the head judge.  I know this because I've been in the position of posting cash for an appeal on behalf of one of my ski racers at a major event. We won the appeal. We did not get the cash back. Every racer and coach and family who attended had to wait for the appeal process to conclude. All for a medal. Extra beers were bought that day.  Everyone wins. 

So yeah, fixes can be made pretty simple. In the case of the OP/podcast, I'm not sure how it played out.  Apparently there are calls for the player to self-DQ.  Regardless, the event is an annual one, a major, and the result right now is a sense that the event lost a bit of its integrity.

Certainly larger major 40K events can have their own issues - does simply checking Table 1 do it, or do you often see the winner emerging from as deep as Table 3 in the last round?  Does it mean before awards the actual winner's list needs to be verified before awards?  Well, that might be needed.

Regardless, list checking  (and score double checking, but let's save that for a different day) in some fashion before the awards is a critical thing that needs to happen so protect your event. Integrity is important for events, and leads to greater confidence, which leads to better attendance.

You know you can count on this blog to bring up game issues for discussion.  It is good to have a forum for things like that. I hope you enjoyed the read.

Anyway, happy gaming!

As always, that is my opinion, and I value yours.  Feel free to leave a comment. 

MING

Tuesday, November 14, 2017

Kill! Maim!! Hide!!! Blood for the Blood God!!!!

Uraka Az'Baramael, demon prince and leader of the Skull Takers warband gestured for his chaos marines to head forward.  Khorne would be pleased.  This battle had been waging on for days along the new scar that rent the galaxy, and his warband had taken a massive toll on the imperial defenders. He could feel that Khorne would be pleased, and blessing may come forth if the toll went ever higher! More skulls were needed this day! His warband though, was in need of supplies.  Blood for the blood god required energy packs for chainswords and chain axes, bolts for bolt pistols, and grenades for throwing.

His demon wings beat the air as he stalked forward.  So far the warband had recovered three supply pods that had dropped downward from the Ultramarine's battle barge off in space.  Three more pods had fallen in the ruined complex they were attacking, yet to be captured. Ultramarines.  Uraka had fought them before.  Always heavily supplied, they had no real wants. No desires.  They seemed the opposite of his warband...high on desire and low on supply.  He quickened his pace.

Uraka had left a few of his battle brothers behind, to guard the supplies from other roving bands.  Following in his swift steps were an ancient Rhino loaded with berzerkers, and other groups and transports including his own landraider.  Everything hinged on getting supplies for these near-mortal space marines. The air keened with the sound of chainswords and chain axes seemingly always running.  Pops of bolt pistols occurred as these Khorne blessed brothers moved forward as a surge towards the thin blue lines ahead and their rage caused triggers to pull.

Soon the air sung with battle!  Uraka moved ever swiftly toward the marine lines.  All at once a dazzling light strike his eyes!  Lascannons and missile launchers from the Ultramarines began to pelt at Uraka.  A hit or two were shrugged off. Then in a blinding flash, Uraka was gone...in searing pain, he was cast back to the warp. And then...darkness and the cruel noise of laughing gods.

Tigurius of the Ultramarines smiled for a moment.  One demon prince banished.  Now the attention of his assigned devastator squads shifted fire to the oncoming Rhino and hulking enraged dreadnought on the left.  In a flash the dreadnought was gone.  Now he could clearly see the blood and skulls and brass colored spikes that had been added to the tortured Rhino transport by its corrupted followers.  The struggle became serious as the Rhino reached the Ultramarine lines, and a melee erupted as a demi-tactical squad of the Third Company dismounted from their own Razorback and assaulted the Head Hunter's Rhino.  Berzerkers leaped from the open top hatch, and soon with help from a dark apostle of Khorne the 6 Ultramarines were down and their razorback exploded.  In response, the Ultramarines second line erupted in fire, and all eleven Skull Takers and their Rhino we were likewise dispatched.

Tigurius looked over on the right flank. Marnius Calgar awaited the enemy there.  Another Third Company demi-squad surged forward to block the path of a band of berzerkers and a chaos tainted landraider.  A blue flash and taste of ozone showed the arrival of First Company assault terminators to add to the defense. Soon six more Ultramarines and their accompanying razorback were down, but the chaos landraider and its assault group was likewise destroyed.  While this occurred, the devastators above in the ruins kept firing downrange at the remaining chaos groups in the distance.  Every chaos marine down meant fewer imperial lives in their dozens would be lost as this conflict ground on.  Tigurius knew that there was a strong presence out in the desert glaring back at him.  Kharn the Destroyer was here...but hiding? It was his presence that had brought Tigurius and Marneus Calgar to the surface.  The Destroyer may be here, but he was not offering battle, thought Tigurius.

Kharn seethed.  He had looked on as the demon princeling Uraka of the Skull Takers and his entire assault group were mowed down by lascannon, missile fire, and plasma.  It was a trap. Even one such as he had known that the massive firepower of his enemies would have been too deadly to attack.  The Ultramarines had baited warbands before, knowing their need for supplies.  The ground had scant cover for an assault with such low numbers and the Skull Takers had no human reserves to drive before them. But now, supply would be no problem.  With three of six supply pods recovered, he had what he needed for a force half of its starting size.  Kharn revved up his chain axe. He looked at his hands.  Blood.  His own blood.  Oozed from his gauntlets.  He had been gripping the shattered steel beam so hard it had pierced his armor.  Blood for the blood god. He squeezed his left fist and watched the blood drip onto the desert soil.

Kharn watched for a moment. He could sense a presence watching him.

Then, putting his back to the Ultramarines he stalked back towards the Skull Taker's surviving units.

With a swing of his axes he dispatched the first red armored marine he encountered, the marine's helmet dancing on the dirt for a moment.  Then two more.  He reached into a supply pod and grabbed as much as he could carry, eyeing the surviving Skull Takers warily as he bent forward.  He  then signaled to the others to pick up their needed supplies and follow him.  They would swing around to the north, and look to take as many heads as possible from the enemies there.  He felt a strong urge to just take the skulls of the rest of this warband now.  Instead he kept his eyes to the east and loped off without the need to look back.  He would slake his urge to kill these Skull Takers later that night when the battle was over and his tally secure.
 



     

Friday, November 3, 2017

Team Narrative Event Report - the Rockport Invitational 2017

I lover Warhammer 40K and all of its trappings and doings.  Up here in Maine we have a small but tight group of players.  One in particular (from a Painted Life) is sort of a rabble rouser and leader when it comes to the game, and in recent times he started to host his own events at his secret undisclosed location.  Invitationals!  Its kind of on-par with what you have seen others (Blue Table Painting) do.  Invite a bunch of players to get together for a private event, potluck BBQ, lots of liquid refreshments, and great games.

For the October 2017 Rockport Invitational (so as not to confuse with others), the organizer created a team event - one side to be Chaos, the other as Imperium.  The event included 8 different tables, each with its own missions, and some missions tables had effects that could impact what was going on at other teams. 

I decided (as forecast in the last post) to bring Ultramarines.  In fact, my side (Imperium) was most true to the spirit of the event - having Ultramarines, Raven Guard, Imperial Fists, and Imperial Guard as our armies.  If there was anything badly done, it was that the "Chaos" side consisted of Plague marines, Khorne Marines (ok so far....) and orks, and genestealer cultists and Mechanicum! 

Overall, through the first two rounds, the Imperium was winning.  Then a large point swing in round three granted victory to the chaos team. 

Here are some pictures of the event so I (with comments) can clear them off my phone!

First a sort of armies on parade!

The Good Guys!

     








The BAD Guys!





Some game table Shots:

My game 1 vs Mechanicum.  I was the attacker in the mission.  The goal was not to get hit by flying debris raining down on the planet and eventually capturing a piece of tech from a crater.  I was really hoping to win this fun misson, but lost on the last dice of the last turn, 0-1 was the score.  It all boiled down to me rolling a 1 for Calgar's last save.  Took the score from 4-0 to 0-1 in a single roll. 






Game 2 VS Khorne Marines.  
At deployment.  It ends up we both played the mission as written - but the TO had changed the win parameters (we did not know it), so we played on as written.  My tactics as defender were based on defending my objectives and threatening to slay his warlord (Kharn) with my own warlord (Calgar).  Needless to say it worked, my opponent ended up hiding his warlord and I killed off many of his units, the game ended 0-0 in points.

  

The picture above was a bit of rules controversy.  I'd surrounded the Chaos Rhino with a squad, hoping to take off the last two hull points.  I failed to do that in assault.  In my opponent's turn, he dismounted his red Berserkers by "jumping over" my blue marines to the positions shown.  It tuened into a discussion on the dismount rules, and having to dismount wholly withing or "toe within" three inches of a verhicle and if you can dismount moving within / through opponent's bases to do so.  I said Shenanigans!  The TO did not rule in my favor and the 5-man squad was wiped out moments after the picture.  It was probably the only rules controversy of the day.   

Game 3 vs Genestealer Cult
I was the defender.  I got wiped out.  Lost 4-0.  

Others


Yep, besides a cool packet for the day, really cool effects, and lots of fun...each side had to wear custom made overshirts to mark out each side...

All for now!  Work calls!

MING