Tactical squad, 10, CPG, PG, ML, Rhino
Assault squad, 10, PP, FL, PF, CShield, jump packs, veteran sergeant
Devastator squad, 5, 4xML w/ FlakMLs
Tactical Terminators Squad, 10, PW, 9 PF, 10 SB, 2xCML
Contemptor Mortis, 2xKheres Assault Cannons
Stormtalon Gunship with SHM/TLAC
Game 1 – Vs Chaos Marines plus Daemon AlliesThis game was vs Thor of Creative Twilight.
Chaos Daemon Spawn, 5 (multiwound, high T, beasts)
Hounds of Khorne, Daemons, 10
10 chaos marines, Rhino, Special Weapons (plasma), Icon
10 chaos marines, Rhino, special weapons (melta), Icon
10 Cultists (reserved)
Bloodletters, 10, Daemons (reserved)
Foreboding – Unit has counterattack AND fires overwatch at full BS
Note that at this point the Daemons had failed a key reserve roll (getting only the cultists), but I got the Stormtalon on Turn 2 with the Tiggy re-roll.
Overall, the game played slow. 3 turns only! I think everything was slowed down by having too many choices – starting with time needed to select your own missions, then time for rolling spells for all the Princes and Tiggy, then Warlord traits and boon, and time during every turn to stop and make rolls, apply results, etc...not to mention selecting the right turn for Tiggy's warlord trait use AND select each moment to use the three Ultramarine Chapter Tactics.
As would be seen, I think my second game went to turn 4, and the last game completed turn 6.