Friday, June 3, 2016

The Sun Will Be Out...Taumorrow'

For the greater good, I played a 1750 game this week vs Tau.  Of course I did not get time (yet) to update a better Astra Militarum list, so I took one of my prior lists (1650), carved off a 100 point vet squad, and cobbled in a Vendetta with door gunners, and added another flamer to another squad.  Pretty much dealt with it, but meant I had one formation (Emperor's assault company) and a bucket of unbound stuff (or allied formation, as it were).

Overall, it was a very close game, and I lost, 4-3.  Very low scoring, Contact Lost mission.  The battle hinged around a Shadowsun-led, suit blob, that apparently could spit fire to multiple units, had preferred enemy, tank hunter, AP2 weapons, ignores cover...

Due to time constraints and a late start, we could only get four turns in.

I used the Cadian tactical cards deck and WL traits, staying true to the fluff of the 555th "Triple Nickels".  The best part was drawing the WL trait that allowed me to ignore morale checks from shooting casualties.  The worst part was drawing cards Turn 1 and 2 that were half about either assaulting the enemy or being in the enemy deployment zone.

It was still a fun game. Any game is fun.

My opponent BTW was either just being nice, or not to aggressive.  His game plane really just hinged on his central deathstar playing in the center.  He clearly could have sent his Riptide, Longstreet, and other units out to capture more objectives.  It's another reason the game was close.  I think I drew cards 1:3:2:2; he drew 1:2:2:3.  I think he clearly could have drawn 1:3:3:3 with very minor movements.  In fact, I think I spent more time watching what he was doing than playing my own game...

Things I need to address (won't be playing for the next two weeks):

1.  Get the Emperor's Wrath artillery company built.  Overall, I need to have orders for artillery to just make them better.

2.  Drop the officer of the ordnance.  Won't need him with a better artillery formation.

3.  Possibly drop the Cadian' mechanized formation for a CAD.  That way even the Vet's Chimera's stay as obsec, although I lose the bonuses for shooting enemies near objectives (which I forget in turns 1 and 3 of this game). It also allows me to squeeze in a Primaris Psycher, to attach to the artillery for Prescience.

4.  Other stuff.  Need to always squeak in a flyer or two...the CAD allows that easily.

I'll get a revised list up for comment someplace...maybe at Frontline to see what Frankie and Reece think.  Then here. Or both at once.  Somehow, I have just two more months in this gaming year to finally get the Astra Militarum figured out!

All for now, enjoy the weekend!

 




  

3 comments:

  1. I haven't played Derek, but from what I've heard him say during his other games, he claims Tau are terrible at scoring points, so he just aims to table his opponents. Apparently, even when scoring points is possible - as you were saying, he just disregards it...cause Tau can't score points? *shrugs*

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  2. True. Everyone always has something they could work on...

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  3. That's an interesting take on the Tau mobility issue. They do suffer a tiny bit in maelstrom games due to limited movement options. Denial of resources and materiel to the enemy is a valid strategy in war, but probably not in 40K. It's countered by denial of LOS, Fearless units, etc. Or just crippling the death star unit with something like Invisibility, Pinning, etc.

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