Friday, July 27, 2018

Rockport Invitational of Summer 2018

Time to clear out some photos and give a report!

Long time blog followers may recall that Berman, the blogger at "A Painted Life" hosts an invitational event up at his place in Rockport.  He starts with a list of about 16 invitees and it goes from there. 

The event this July was a lot of fun, and I hope to be at the next one!

In this event, players were put on teams of the Imperium vs everyone else.  Berman created a neat player packet with special rules for each table and special stratagem cards specific to each player! A big amount of effort went into this team organized but narrative format.  Team captains did the table and player pairings after each round.  Events on some tables impacted everyone in your team. 

I went with two wins and a loss for the day.  For me, game 1 was vs Orks, game 2 was vs adeptus mechanicus, and game 3 was a team game, of myself and a Grey Knights army vs a nurgle / chaos marine pairing.  Game 3 literally went down to the last few dice rolls to determine the fate.

Besides points for games, there were points for painting, and bonus points if you played with a special "beer hammer" deck. 

We had a great potluck BBQ between rounds 1 and 2. 

Overall it was an awesome day of Warhammer 40K!

Here is a download of some (not all) of my photos for the day - some pictures of some of the armies, and photos from my games 1 and 2 and 3. 

Here is my army for the day - Blood Angels (Vanguard and Spearhead) supported by a Catachan Battalion.  10 CPs to use.  6 different characters. Overall I did pretty great with the painting scores.  Note, because the Astra Militarum codex no longer has power axes for sergeants, those blue axes were all counts-as chainswords. I'm using the regular "Cadian" style troopers as Catachans (except the sniper team)...my existing collection of Catachans is pretty old and not set up the way I'd like them, so it looks like I need to get more! I'm hoping GamesWorkshop comes out with a new Straken model...mine is the old pewter version and he's kind of flat and not very muscled up like the new models can be! I also want to get the shooty aggressors now - the flamer aggressors have their role (for defense), but that short range makes it hard to use them in offense!

 This was my opponent's army for game 1.  Orks...why does it always have to be Orks...I'll be outnumbered about 3:1

LOL, Ghazgul....Shaman...grots...

One of my favorite armies looks better every time I see them...

Great job by the "Thin Your Paint" blogger...

More. The base tops are all hand carved.  The tray is just awesome.  

Game 1 soon after deployment.  Table 1 had a Warhound Titan you could gain control of, just to fire at other tables...4 objectives to also fight over. I'm holding one and advancing the Catachans on two.  

Still around Turn 1.  Orks now advancing.  Colonel Straken and the Commissar provided the cheering squad to keep those mortars thumping away while holding the objective.

Probably around turn 3.  Orks were swarming everywhere and the battle devolved into 4 separate fights. I wiped nearly every ork boy off the table.  We were using ITC scoring, and it was a blast. 

Slamguinius and his bodyguards - pretty much all of the Blodd Angels elite - were wayyyyy off in the far corner. 

Ghazgul and Nobs opening up vehicles like old ladies opening cat food tins... eventually this game was a draw in normal points, but I got the win in bonus points. Straken eventually had to charge out of ruins to finish off a boyz mob, only to be run over by a Deffrolla on that Battlewagon... 

Game 2 vs Mechanicum on Table 4.  This game started off as a fight for the center, which control gave you a bonus CP for your team mates on all the other tables.  

Rusty Red Robots

By the beginning of turn 2 I was having to start to be more careful hiding stuff from the Mechanicum!  Sneaky Aggressors heading up to an objective...I'm holding the center with death company dudes...I have another group that dropped in the Mechanicum back field.  Pressure is on. 

I'm holding the center...but will soon see the death company get annihilated...them Rusty Red Robots can put out the dice...

Turn 3, the death company are replaced by the next wave - Slamguinius and Lemartes are holding it firm. But I'm getting thinned out.  Eventually the Blood Angels prevailed, and I get another win.  This game also used ITC scoring. 

Team game, 800 points per player, on Table 7.  Deployment is underway.  The goal was to locate a hidden objective and hold it for the win. It was weird fighting on 1970's USA style terrain...

Death company had gone forward to hold but not test this objective to see if it was the real one...they got wiped out by this heavily converted demon prince of Nurgle...

Eventually we saw Kharn (before going all red) tank wound after wound and walk through the Blood Angels elite. My opponent uses a "Special dice throwing box", which I hate the idea of.  Maybe i needs to get a special box of my own...   

My team mate had problems of his own with Nurgle demons and zombies. 

Eventually i was wiped, and my team mate slogged on alone to try to capture the objective (found in the unroofed building). 

Everything dies...The last of the Imperium saw zombies block them from their goal...we eneded up losing.  Overall, I think was Kharn making pretty much a hundred saves that changed this game from a win to a loss.  

Overall, for the day, the Imperium LOST.  I have no real idea how the rest of my team did.  

Since this event, I've used the same list twice and have had losses - both against demon infestations...Overall I was not taking those games too seriously...I'm just trying to study my list and practice up on all of the different things that I need to do!  I like running the Catachans.  I'll need to get another squad of mortars though and replace the snipers.  Mortars just do the work! 

All for Now. 

MING

1 comment:

  1. Glad you had fun. I just fell in love with that 1970’s style building terrain. The whole detailed insides and everything is awsome.

    ReplyDelete