Monday, October 22, 2018

Force or Power

I was listening to a really cool podcast from Frontline Gaming over the weekend that was all focused on "Unraveling the Psychic Phase" and it is worth listening to a few times.  It is a great primer on ideas and thoughts for that phase of the game, and I was very happy with the detail and discussion. 

That had me thinking about Space Marine Librarians and their GK brethren.


In the prior editions, Force weapons were a major thing for the game, with the opportunity to punch a unit back to the Warp (remove from game).  Force staves, Force Swords, Force Axes.  It was all about the Force, but you needed to activate the Force weapon to give it a chance to work, hit and wound, and then your opponent had to fail against it. 

In 8th Edition Force Weapons are probably not worth it. Why? 

Example:


  • Force Sword, S User, -3AP, D3 damage. 8 points.
  • Power sword, S user, -3AP, 1 damage, 4 points. 


No other benefits of Force that I'm immediately aware of.

It makes me wonder.

A Force Stave is the same number of points as a force sword (8), but is +2 strength, -1 AP, D3 damage. You could then change it to a relic staff (Blood Angels, I assume others have equivalent), which gives you +1 to psychic rolls when manifesting a power.  Playing Blood Angels, the difference between the stave vs sword is a non-argument for most cases. I'd go with what you have modeled and be fine, but the preference is the sword for the -3AP. A Force Axe is 10 points, +1S, -2AP, D3.

It is just a shame that a Force weapon activation spell or stratagem does not exist.  Could you imagine a spell (say, WC7) or stratagem (say, 2CP) that would take the weapon up to D3 mortal wounds instead (to give the user the ability to take out a 5-wound model or so, or when really lucky as many as 9 wounds)? That would give a Librarian with a Force Weapon the tool needed to take down a "powerful" demon or equivalent, and have the ability to spend on other stratagems or spells to boost him to even higher damage output. It would make it more thematic as well - after all, it was cool in prior editions when you could pull it off. 

C'mon, GW, support the narrative aspect of the game!

Regardless, Space Marine Librarians cannot take power weapons, only force weapons.  That said, are the 8 point spent on a Force Weapon better spent for two power swords or a single power fist in a unit accompanying the Librarian on his mission? Maybe so. It depends on the combat role. 

Frankly, with no natural invulnerable save (unless you go terminator), the basic Librarian might be best left in the supporting role.  You can model the Librarian holding a book out at arm's length to read it with bifocals. After all, you are not "forced" to give the model a weapon...The one I use in my Blood Angels (not pictured above) is the old metal model, kitbashed to have a power sword, but has the standard plasma pistol he came with...he's likely to live longer using the pistol and smite than jumping into close combat...

Your thoughts?

MING

Friday, October 12, 2018

Updated 1850 - BloodyGuards ver1.2

As promised here is my revised 1850 list:

1850 Blood Angels (3 detachments, 14 CP)

Battalion
Librarian, jump pack, plasma pistol, force sword, smite, shield, quick
Sanguinary Priest, jump pack, bolter, power axe, veritas vitae relic
Tac squad, 5, flamer
Tac squad, 5, flamer
Tac squad, 5
Plasma Inceptors, 3
Flamer Aggressors, 3
Predator, autocann-lascann, stormbolter
Predator, autocann-lascann, stormbolter

Vanguard
Captain, warlord, jump pack, thunderhammer and stormshield, angels wing relic
Sanguinary Guard, 4, jump packs, 1 power fist, 3 encarmine blades, 1 plasma pistol, 3 angelus boltguns
Sanguinary Guard, 4, jump packs, 1 power fist, 3 encarmine blades, 1 plasma pistol, 3 angelus boltguns
Company vet squad, 5, jump packs, power fist/stormshield, 3/w paired lightning claws, 1 w/ chainsword and handflamer

Allied Battalion (Cadian)
2x company commanders
3x infantry squads with mortars

The above also takes care of some typos or errors in the prior list.  

Overall, I think it is an interesting list for play and goes with the them very well.  Lots of gold painted sanguinary models.  I think if I had the Sanguinor model itself, I'd work that in for the next version! Or...even a librarian dreadnought...or swap the predators for other dreadnought(s).    

Is it amazing? At 1850, it is probably not too bad.  If there was good terrain coverage it should do well.  

Overall, it has some good parts to it - the predators are there for the long range support fire on larger beasts or tanks or knights.  The plasma inceptors are there for dropping in to slaughter back field high value targets or elite infantry.  Tac squads and cadians for warapping and defending any deployment are objectives, supported by the flamer aggressors.  Mortars for sniping at hideen stuff or more long range support. The remainder (Captain, etc.) all head off together to do the punching and poking. The job of the Priest is obvious to support that, giving them additional strength and hopefully recovering bunches of wounds or models from the graveyard. So, overall, its pretty good on-screen.

I'll have pictures of new models being assembled and painted next week.  So much to do! Eventually (for November), I need to have a tough as nails PITA list for the 2018 Standish Standoff...

  
 

Friday, October 5, 2018

Updated 1850 - BloodyGuards


Here is my revised 1850 list:

1850 Blood Angels (3 detachments, 14 CP)

Battalion
Librarian, jump pack, plasma pistol, power sword, smite, shield, quick
Sanguinary Priest, jump pack, bolter, power axe, veritas vitae
Tac squad, 5, flamer
Tac squad, 5, flamer
Tac squad, 5
Plasma Inceptors, 3
Flamer Aggressors, 3
Predator, autocann-lascann, stormbolter
Predator, autocann-lascann, stormbolter

Vanguard
Captain, jump pack, thunderhammer and stormshield, warlord, angels wing
Sanguinary ancient, power fist, angelus boltgun, banner, possible 3rd relic
Sanguinary Guard, 5, 2 jump packs, power fists, 3 encarmine blades, 2 plasma pistols, 3 angelus boltguns
Company vet squad, 5, jump packs, power fist, bolt pistol, 4 pairs of lightning claws

Allied Battalion (Cadian)
2x company commanders
3x infantry squads with mortars

This list is interesting as it includes the Company Vet Squad - which I'll have to verify in the codex, but these guys have the command squad bodyguard special rule...which is new to the BAs and regular marines, and something Ol' Reecius at FLG was experimenting with at the Nova.  Basically if they go around with the Captain (or other character in the list) and they can take the wound on a 2+ (as a mortal wound). Overall, they are equipped the same as the Vanguard squad posted earlier (right now), for about the same points (had to drop the hand flamer for a pistol).

I'm now looking to drop the Sanguinary Ancient and just rebalance with more Sanguinary Guard (two units of 4 would be the goal), but it might mean taking some of the claws out of the "BloodyGuards" for the captain. I would think most of you might recommend arming them simply with just bolt guns and chainswords if I'm really just using them as a wound bank. Dropping the Ancient would get me more bodies and bolters and blades at the expense of a "reroll 1's to wound" and slightly improved leadership bubble.     

Thoughts?

MING

Wednesday, October 3, 2018

Next list 1850 first cut

I did download BattleScribe and used it for the first time.  The cool part is that it works well on my phone, so its easy to take a list to a game and not have a bunch of paper flying about. 

As I've alluded to in the recent past, I'm transitioning now from a Death-Company focused Blood Angels list to a Golden Host focused list. 

First list has models I have in my beats lab:

1850 Blood Angels (3 detachments, 14 CP)

Battalion
Librarian, jump pack, plasma pistol, power sword, smite, shield, quick
Sanguinary Priest, jump pack, bolter, power axe, veritas vitae
Tac squad, 5, flamer
Tac squad, 5, flamer
Tac squad, 5, flamer
Plasma Inceptors, 3
Flamer Agressors, 3
Predator, autocann-lascann, stormbolter
Predator, autocann-lascann, stormbolter

Vanguard
Captain, jump pack, thunderhammer and stormshield, warlord, angels wing
Sanguinary ancient, power fist, angelus bolter, banner, possible 3rd relic
Sanguinary Guard, 5, 2 jump packs, power fists, 3 encarmine blades, 2 inferno pistols, 3 angelus bolters
Vanguard vet squad, 5, jump packs, power fist, hand flammer, 4 pairs of lightning claws

Allied Battalion (Cadian)
2x company commanders
3x infantry squads with mortars

So far, so good.  I was hoping to meld some scouts in, but I don't have the models. I'll be considering changing the Sanguinary Priest to a chaplain if the points fit.  Will need to try it out on some stuff. 

Thoughts?

MING