Friday, October 12, 2018

Updated 1850 - BloodyGuards ver1.2

As promised here is my revised 1850 list:

1850 Blood Angels (3 detachments, 14 CP)

Battalion
Librarian, jump pack, plasma pistol, force sword, smite, shield, quick
Sanguinary Priest, jump pack, bolter, power axe, veritas vitae relic
Tac squad, 5, flamer
Tac squad, 5, flamer
Tac squad, 5
Plasma Inceptors, 3
Flamer Aggressors, 3
Predator, autocann-lascann, stormbolter
Predator, autocann-lascann, stormbolter

Vanguard
Captain, warlord, jump pack, thunderhammer and stormshield, angels wing relic
Sanguinary Guard, 4, jump packs, 1 power fist, 3 encarmine blades, 1 plasma pistol, 3 angelus boltguns
Sanguinary Guard, 4, jump packs, 1 power fist, 3 encarmine blades, 1 plasma pistol, 3 angelus boltguns
Company vet squad, 5, jump packs, power fist/stormshield, 3/w paired lightning claws, 1 w/ chainsword and handflamer

Allied Battalion (Cadian)
2x company commanders
3x infantry squads with mortars

The above also takes care of some typos or errors in the prior list.  

Overall, I think it is an interesting list for play and goes with the them very well.  Lots of gold painted sanguinary models.  I think if I had the Sanguinor model itself, I'd work that in for the next version! Or...even a librarian dreadnought...or swap the predators for other dreadnought(s).    

Is it amazing? At 1850, it is probably not too bad.  If there was good terrain coverage it should do well.  

Overall, it has some good parts to it - the predators are there for the long range support fire on larger beasts or tanks or knights.  The plasma inceptors are there for dropping in to slaughter back field high value targets or elite infantry.  Tac squads and cadians for warapping and defending any deployment are objectives, supported by the flamer aggressors.  Mortars for sniping at hideen stuff or more long range support. The remainder (Captain, etc.) all head off together to do the punching and poking. The job of the Priest is obvious to support that, giving them additional strength and hopefully recovering bunches of wounds or models from the graveyard. So, overall, its pretty good on-screen.

I'll have pictures of new models being assembled and painted next week.  So much to do! Eventually (for November), I need to have a tough as nails PITA list for the 2018 Standish Standoff...

  
 

5 comments:

  1. I'm jealous that your Company Vets can take jump packs. I'd kill for that.
    Regarding plasma versus bolter Inceptors, I think it boils down to what you feel comfortable with. I'm not a fan of the random number of shots, nor the risks of over charging, so plasma Inceptors aren't my cup of tea.

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  2. I think the jump pack company vets are a index item, just like jump pack sanguinary priests. I have to check that, it was allowable in Battlescribe as a valid choice, I'm assuming for the moment I'm not the only person to use them!

    There is a great link (not provided here) for plasma vs bolter inceptors. Overall, the bolter inceptors are seen as better given the horde meta (18 shots vs an average of 12). Overall I agree, supercharging them is DAF. Imagine how many one's I can roll...

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    Replies
    1. Anything in my army with plasma traditionally nukes itself in the first volley when I overcharge.

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  3. Just confirmed. Blood Angels get jump pack company vets in Index 1.

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  4. Blood Angels have a few ways to reroll all ones...you can even get a jump pack lieutenant with a thunderhammer...there are all sorts of interesting things as hidden details...

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