Tuesday, April 2, 2019

Blue List Rev 1

Well, I'm getting closer on a final list for the invitational.  It is a difficult development process, but I'm working with what I have, and its probably the last of my Ultramarines lists posted without a Primaris or Primarch inclusion.  Last ride of the old guys!

1750 Points - Last Ride of the Demon Banes, 125 PL, 10 CP

Battalion Detachment +5CP (Imperium - Space Marines) [54 PL, 839pts] 
Chaplain in Terminator Armor [7 PL, 92pts]: Storm bolter [2pts]
Librarian in Terminator Armor [9 PL, 120pts]: 1) Veil of Time, 6) Null Zone, Force stave [8pts], Storm shield [10pts]

Scout Squad [6 PL, 88pts]: 5x Camo cloak [15pts] . Scout Sergeant [13pts]: Bolt pistol, Sniper rifle [2pts] . Scout w/Heavy Weapon [21pts]: Heavy bolter [10pts] . 3x Scout w/Sniper Rifle [39pts]: 3x Sniper rifle [6pts]
Tactical Squad [9 PL, 84pts]: 4x Space Marine [52pts]. Space Marine Sergeant [13pts]: Boltgun, Chainsword . Space Marine w/Special Weapon [19pts]: Flamer [6pts]
Tactical Squad [5 PL, 71pts]: 3x Space Marine [39pts]. Space Marine Sergeant [13pts]: Boltgun, Chainsword . Space Marine w/Special Weapon [19pts]: Flamer [6pts]

Stormtalon Gunship [9 PL, 192pts]: Twin assault cannon [44pts], Typhoon missile launcher [38pts]
Stormtalon Gunship [9 PL, 192pts]: Twin assault cannon [44pts], Typhoon missile launcher [38pts]

Vanguard Detachment +1CP (Imperium - Space Marines) [42 PL, 462pts] 
Sergeant Telion [4 PL, 65pts]

Sternguard Veteran Squad [7 PL, 80pts]: Space Marine Veteran [16pts]: Special issue boltgun [2pts] . Space Marine Veteran [16pts]: Special issue boltgun [2pts] . Space Marine Veteran [16pts]: Special issue boltgun [2pts] . Space Marine Veteran [16pts]: Special issue boltgun [2pts] . Veteran Sergeant [16pts] . . Special Issue Boltgun/Bolt Pistol [2pts]: Special issue boltgun [2pts]

Sternguard Veteran Squad [7 PL, 80pts]: Space Marine Veteran [16pts]: Special issue boltgun [2pts] . Space Marine Veteran [16pts]: Special issue boltgun [2pts] . Space Marine Veteran [16pts]: Special issue boltgun [2pts] . Space Marine Veteran [16pts]: Special issue boltgun [2pts] . Veteran Sergeant [16pts] . . Special Issue Boltgun/Bolt Pistol [2pts]: Special issue boltgun [2pts]

Terminator Squad [24 PL, 237pts]: Teleport Homer . Terminator Sergeant [29pts]: Power sword [4pts], Storm bolter [2pts] . Terminator w/Heavy Weapon [72pts]: Power fist [9pts] . . Cyclone Missile Launcher and Storm Bolter [40pts]: Cyclone missile launcher [38pts], Storm bolter [2pts] . 4x Terminator w/PF [136pts]: 4x Power fist [36pts], 4x Storm bolter [8pts]

Outrider Detachment +1CP (Imperium - Space Marines) [29 PL, 449pts] 
Captain [5 PL, 81pts]: Master-crafted boltgun [3pts], Power sword [4pts], Storm of Fire, The Burning Blade, Warlord

Land Speeders [6 PL, 98pts]: Heavy bolter [10pts], Typhoon missile launcher [38pts]

Land Speeders [6 PL, 98pts]: Heavy bolter [10pts], Typhoon missile launcher [38pts]

Land Speeders [12 PL, 86pts x2]: Land Speeder [6 PL, 86pts]: Heavy flamer [14pts], Multi-melta [22pts]. Land Speeder [6 PL, 86pts]: Heavy flamer [14pts], Multi-melta [22pts]

Strategica:
Well, it is a shooty list with a twist.  Here are some of my thoughts. Some of this came from listening to Reecius at Frontline Gaming, with the caveat that I'm using what I have! Overall, the event is a narrative event with its own pairings, missions, objectives, character development, and such. 


  1. Being a shooty list, I'm looking to capitalize on the new bolter rapid fire beta rules where possible - coupled with the Captain's Storm of Fire Warlord trait and his Rites of Battle rules.  I'm looking for this to be very useful for any sternguard, tactical, or terminator unit that touches his 6" bubble.  There are some event specific rules that may help with this further. The sternguard can benefit from their strat card, and if I want to go all-in, I can use a card to bump the captain up to be a chapter master equivalent, giving rerolls on all misses instead of just 1's. The Captain has the burning blade relic at the moment, but that might be easily replaced with something like the Primarch's Wrath relic - a rapid fire 2, S5, -1AP, D2 bolter...Hmmm...he'd never miss. 
  2. The Tellion-led sniper team has 4 sniper rifles and a HB - all are a source of mortal wounds and ability to pop lesser characters.  The HB would use the strategem for causing more mortal wounds to targets at range.  Tellion gives them +1 to hit, making them a bit better.  These guys will get deployed in cover, cloaked, on high, for best use. The narrative leading to this invitational event includes a story line with Tellion, so its very fluffy! 
  3. The TLAC/TML Flyers and HB/TML Landspeeders are there for mobility and weight of fire on important higher T targets like light vehicles or hordes. The HF/MM Landspeeders are there because I have the OLD original LEAD models...and their role is to screen my deployment zone flank - to support defense against breakthroughs. Some of the missions favor mobility as well, so these 6 models provide some support for getting the missions complete.
  4. The Terminators - a big change between the original list and this one is a swap to shooting instead of assault.  I decided that the beta bolter rules - which really support stormbolter-toting terminators - can be really good.  Accompanied by the Terminator Chaplain and the Terminator Librarian, it becomes a solid group of 8 models, which can be used if needed to shoot and then assault.  Plus they get the beacon, which can be used to move them someplace else if they get into trouble (like back to the Captain).  The Librarian rocks with Null Zone and Veil of Time and Smite, supporting that tactic, and the Chaplain supports them further to get rerolls in assault and provides his leadership. I can hold these 8 models in reserve for a turn 2 or turn 3 drop, which may be just what I need to pull out a win.  
Overall, it is a pretty good showing for the collection at 1750.  Plus or minus a few tweaks, it might even get better.  I think the weakest links might actually be the Chaplain and the HF/MM landspeeders.  There are some opportunities there to swap in longer-ranged firepower, and maybe a different character model, but everything has trade-offs at this point.  If anything, the flyers and landspeeders equate to 44 T5/T6 wounds, which is hard to replicate with T4 marines.

Lastly, here they are...I have one marine to elevate (repaint) to Sternguard, two sergeants to get bolters (replacing pistols), a HB scout that needs to look like he has a cloak, and a Terminator Chaplain who could use a bigger base...and then I'm all set to go...

   





 


1 comment:

  1. LOL, I'm swapping out a MM/HF landspeeder for a Phobos Lieutenant...A "Vanguard" element will be the next evolution of 3rd Company Ultramarines! It starts with the new guy...the way I'm looking at it is the Lieutenant will help me with my notorious ability to roll 1's. All he has to do is support popping 6 or so enemy infantry models every game and it will be worth it...I'll have at least three colors on him, but he will be tabletop ready...still have other punchlist items to do tonight...big day tomorrow...

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